I hear you on this. Considering how much stuff you have to loot and sell for the challenges, it’s annoying when you have to toss stuff. At least they are addressing this issue in a future patch.
I didn’t properly test it but didn’t the respawn cost went from 7% to 10% ?
The major difference with earlier Borderlands games is the $$ cost for SDU. That’s where the respawn fee hurt the most imo.
tbh… I cheat. Trade my savings to a mule to cut on loss. … (And other means but only to recover loss.)
Just (finally) finishing the story. I didn’t die much so was lucky with that part but yeah… It would had been a pain nonetheless.
As for the “ammo regen”. I’m watching, and sometimes helping, my wife. She play on “easier” and it look like they kept it for that mode. Saw her getting ammo back after running out of different ammo type.
All fees, dying and respec cost 10% of your total money.
That’s what I thought. It was 7% in BL2 if I’m not mistaken.
Inflation? Really?
But now you don’t have to spent fortune on ammo and gear from vendors.
I always thought it was 10%.
Shows what i knew
Had to try it to be 100% sure. Yes, 7% for BL2.
Yup, 7% for BL2/TPS, and I think the same in BL1.
Now that I did finish the story and entered Mayhem (1).
I’d like to take that statement back. 
At least until I make it to lvl 50 and can use all (or some of) the shiny stuff I was sent by my good friends.
Easy come, easy go. There’s also a wide variety of ways in the game to generate piles of cash, including grenades from vending machines.
I can live with the charge. Tbh I get more frustrated with the fact that they can reconstitute us completely from nothing but they don’t have the ability to give you a full magazine in your guns when they do so!?
Eh, you get some ammo back when you respawn. If it was an instant “MAX AMMO!” I think people would just abuse the heck out of it.
Been that way since BL1.
And many other games throughout the decades have charged for recovery after death.
At least the BL series will actually revive you even if you get to zero money (which is really difficult to reach). Being Old Man again, in the original Wizardry (1981) if you died without enough money to go to the Temple and be resurrected that was it, your character was gone until your party finally scratched enough cash together to get the character back.
And of course Wizardry would randomly, and rarely, turn your character to ashes meaning no revive possible at all, which was absolutely horrible if you had a really good character go away.
In fact, I wrote a small Apple ][ program to edit your save and restore ashes characters if this happened, I was so frustrated.
–RoA
No I mean when you respawn you still have to reload any weapons that needed reloading before you died. So the New U can “fix” you and respawn you in perfect condition but it can’t give your weapons a full magazine (not the same as full ammo!)
Ah! Would you want it to reload your weapons for you though? If you’re running a build that is geared deliberately to obtaining boosts when your mag is low, that could be rather frustrating.
I would actually like the option to let every enemy respawn once you die. Would be more punishing then just loosing some cash.
Right now only the boss fights build up tension for me because they will actually get all their health back.
But i understand if im alone with that request 
Keyword there. I gave up on Takedown because a respawn meant starting over completely. Not my cup of tea at all.
I’m agree with you. it cost 10 percent of money you have. very annoying when died. if you have 100,000 it cost you 10,000. it is too much. I have money around 40,000 and i lost more than 10,000 just only one boss which has level more than me only 1 level
If you had 40,000 it would’ve cost you 4,000, not 10,000.
I don’t really like the cost either, but fortunately money is easy to make in this game. The last time that I died it cost me over $20,000,000.
Maybe respawn fees should adopt a progressive taxation model. Free if you’re below $1000 (it does actually get free if you have extremely low cash already); 2% under $5000, 5% under $50k, and 50% for >$1M.