Stop nerfing without giving alternatives

Yeah you can not really keep enough gear for all the builds I would think…

The bank is just not big enough, and yes maybe it is ( but you will sacrifice any items you might keep around or I would Keep for bringing up a new character ).

I mean if you know exactly what you will need, but that is getting harder to judge I would think when they keep popping out major, and minor changes to the skills it makes the planing a bit harder to do, and if drops become harder to get or localized to one boss or another it may get even harder to make or plan and Op build .

I really wish they would stop the knee jerking to all the rants in the forum, I mean we all complain about something all the time…I wish they would Give the game a little time, let people actually play it for awhile…

Sure were gonna grip, But I bet the majority of us think the game is swell, we just back out of the games, and come to the forum, and rant a little…

They should not take it all so seriously. There gonna wind up ruining there game with all this rapid changing with out really thinking it through.

I don’t have a FL4k, I have managed to bring two up, still finishing Moze. But I hear he is a really fun character, and that is the main thing to have fun in a game like this.

I doubt I will take the time to build another for a long time if ever, just to time consuming for me, I am not a fast player, and I really want to try and finish out my Siren, and Moze hopefully with out to many changes messing up my planing for them :slight_smile: .

You have a good point, and some of the anti also have a good point, but rest a little on it play the game have fun… don’t push them to much… There gonna wind up flubbing it all up if they keep jumping at every complaint.

Push um for more bank space, and optimization, and bug fixes more I think would be a better choice.

I am posting from Japan. Please forgive my poor English.

It’s basically unhealthy that Flak burns a boss in 3 seconds.
I agree with gearbox’s idea that nerf is needed to maintain game balance.
But… the nature of nerf is sloppy and not appropriate.

If FL4K that can produce 100 DPS is a problem, they should make changes such as reducing the skill damage rate. It is appropriate to reduce the scale of damage while maintaining the play mechanism.
If the DPS only decreases from 100 to 80 when the same action is taked, it is healthy for the user.
Regarding the nerf of Flak this time, the mechanism itself that “DPS can be kept while cloak is active” is not bad.

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What do you mean you people? I had just started playing Flak. After the GitM nerf. I could live with that. It still does great. But the Leave no Trace nerf literally hurt so many of his other skills not to mention making that skill absolutely useless. It was a fantastic skill for playing through the game. You could get it early and it helped so much. Have you played Flak?

I think we have a very legitimate complaint when they totally kill a skill. Make it obsolete. There are so many other ways they could have nerfed it without completely killing it and in turn also making GitM way worse. They nerfed that skill twice with the LnT nerf. The latter nearly killing it as well.

And btw, everyone can kill bosses very quickly. Lyuda sees to that

That right there is just exactly right. And it’s plain to see. It was an extremely lazy and not thought out nerf. It’s almost as though they don’t play the game themselves lol. Just like another thread on these forums about shift keys expiring before people can even get the codes. A lot of poor decision making going on right now. None of it makes any sense

Because you definitely don’t have access to the same talents or farming capabilities as every other player.

/s

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I dont know what would be worse, if they didnt test out their nerfs sufficent or they did and are doing things like 2 sec cooldown for Leave no Trace on purpose with all its consequences.

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lol ■■■■■■■■. The only time I’ve even farmed a BL3 boss it was Katagawa Jr for the loot event this week and it was only like 5x until one class mod dropped. I dont care about any of that, and I prefer there to be balance passes, but they definitely should not be making key skills so ineffective w quick, poorly planned nerfs that they become wasted skill points, as is pretty much the case with Leave No Trace rn. This is on top of previous recent nerfs to the same build, a popular build for the most popular character. There’s just no reason for it when there are so many other ways to fix issues w gear interactions.

And yeah they buffed the rakks and thats fine, but that was already at least a viable alternative build for mobbing. Master tree pet builds still arent viable for anything past a certain level. We really do need more buffing of weaker skills that dont scale into endgame instead of nerfing one character’s best build some more. It’s not like crit Fl4k is Moze hex spam, you have to aim, pick your targets, theres no infinite uptime, and if its one of 90 ways to melt Graveward in 30 seconds BFD. And Moze mains are using gimmick builds like that, why? Bc her action skill summons a huge combat mech that may as well be made of paper mache before you even reach max level. Fl4k mains are using 0 skill points for pets, why? Bc they can only stay up for any amount of time if you spend 30 points on pet buffs, but even if you do their damage still doesnt scale to be endgame viable. So yeah, they need to be making more skills and builds work for ppl to use in their game, not less.

while i agree on stopping with the nerfs, can we please stop with saying how there is no alternatives as if we knew all different skill and gear combinations in the game… i’m making tweaks to my loadout or builds almost every time i play. there are PLENTY of alternatives. but if you look for the strongest, most efficient build that requires least amount of work to play you are going to be limited.

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This! The game is so easy, i cant understand complaints!

M3 modifiers are designed with an attempt to have you change your playstyle and adapt to the challenges presented by some of the more extreme mods, such as the -50% damage types.

The unnerfed fl4k crit builds made the modifiers mean almost nothing as you could delete enemies with no effort, essentially just removing the modifiers from m3. Granted, fl4k crit builds still make the modifiers mean extremely little, but people are unhappy that they can’t just hit the action skill to turn on godmode.

And the Moze nerf is more than noticeable compared to playing her pre-nerf. I couldn’t tell if the cooldown is shared between ammo and grenade, but you can most definitely tell the nerf is there.

It also kind of odd that they nerfed Moze’s grenade/ammo regen because it was unintended for her to be able to have infinite grenades, but they nerfed fl4ks ammo regen because it made him OP. By their words, they wanted fl4k to have infinite ammo (but realized it was too much), but didn’t want the character designed around splash damage and grenades to be able to constantly put out splash and grenades.

No. What are your optioms when playing as Fl4k? Do you use thr pet build that sucks because it scales so badly, or the Rakk Attack build that sucks because its damage is so low? And increasing the status effect chance to 100% on Rakk Attack was useless because its damage in general sucks.

What are your options as Zane? Pick one of his numerous skills that are broken / dont work correctly?

Moze and Amara actually have more than one build that works fine, even though Amara has a bunch of skills that dont work right. Moze cant use an Iron Bear build in anything past Mayhem 1 unless you want to waste skill points. It just dies way too fast and doesnt really deal any damage.

i’m using his pet build yes. with gamma burst, augments to extend it, gives me +20% damage in addition to all the other stacking gun damage perks while it’s active… they even recently buffed barbaric yawp… that’s another +30% gun damage and +15% over all damage… does it have fade away burst? No. nothing does, but this is a more consistent damage boost over all and it’s alot more fun to play imo, which is the most important thing for me.

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They didnt kill a single build yet, all the broken builds are still broken, both fl4k and Moze can still do the same as before nerfs. The alternatives arent there, and its sad, but its sadder the fact that they cant even nerf properly. Not that i want nerf tho, but its just a sad thing to watch.

i don’t really want to see nerfs either but seems so pointless with a nerf to begin with if it doesn’t actually change or solve any of the issues they seem to have with it.

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You are right, Fl4k is still a boss melter.

But Gearboxes changes to Leave no Trace and GitM dramatically reduced mobbing, gun variety and survivability.

Thus the GitM Build is crap for normal gameplay besides killing bosses. That is just lazy

“There is a lot of alternatives” so list them?

Also killing bosses is still easy and done now in 1-2 seconds(theres also a 1 shot build). Most people mean mobbing.

And everyone here has every right to complain about anything they want. As do you and did.

Complaining about complaints is extremely helpful btw. When you knew what this thread was about before opening and reading it.

The nerfs are pretty bad. It doesnt make Fl4k unplayable or anything but it did create more bad skill choices, newest in particular. Even worse… what did they address? Fl4k (and everyone else) can slaughter the bosses.

They didnt stop quick boss farms at all. They did take Fl4ks fade away skills weak point and make it worse at it though. Prenerfs he wasnt very good at TVHM Mayhem 3 circles, mobbing, etc… 2+ annointed and rowans wouldnt even be able to drop one in a Fade Away with persistent hunter and the power inside. That “broken” build also goes down easy if it cant burst everything.

Meanwhile, Amara and Moze have builds that can kill bosses in seconds while killing annointed packs with little to no threat of being downed. Cant speak for Zane. I did take all to 50 but just dont care for him enough to do more on him.

Also continuing… multipe bugs and lag. Bank wipe patch wiped my bank but at least it hasnt happened again since… yet. Freezing in multiplayer, stuck in loadscreens, cooldown on AS counting down without working, etc…

Im about done. The glitches Im still getting trying to farm for other builds is wearing my patience.

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Please use an existing thread on this topic.