Yeah I’ve never liked that “you can counter” argument, which for me is more akin to lazy gamedesign. It’s not really the place to go in deep Overwatch analysis, but Pharah isn’t broken because she’s too strong like Galilea ( I agree on that ), but because the simple fact you would choose her will force the opponents to also watch the skies, versus just watching the overwatch positions for quite static snipers. Oh, sure, it’s not the end of the world having to rise the eyes a little, but when you don’t have to do that, you just don’t have to do that.
OW balance issues for me come from that kind of things rather than pure numbers. Movement abilities are, imho, badly tweaked. One exception is when they announced they would enable Bastion turret mode to turn 360° when there were complaints it was already hard to kill him since one had to reach his back. Well, they said, we’ll remove his shield! But we add armor. ok, we thought, and then… “but now he can also rotate 360!” Wait what ?
Another exception is when they added Genji. They had nerfed McCree because he was essentially better than Reaper at close range, and better than Widow at long range ( fast fire rate, same accuracy, more damage, so essentially safer, no real need for a scope ). They made his primary fire deal less damage with distance, which was a good start. And they introduced Genji, with… Very accurate and deady shurikens at long rage and nice close range capabilities. Wait, what ?
Now I know all of this may have changed, but seeing this in realtime and facepalming with each new patch made me quit the game in January I believe, a few weeks after they resumed the beta after the winter pause. When they were all excited to announce they had listened to the feedback and added ONE (1) new game mode! CAPTURE! woo !
I’m ranting, I guess it’s a rant day. But yeah, in a nutshell, that was my OW experience. Something was fun and clearly, it had the potential of being a nice title, but then they began making weirder and weirder decisions…