Continuing the discussion from OP mode - considerations for this type of mode going forward:
Yes. They say that they want you to replace older gear with newer, better gear. Which really only works until the level cap. You might even toss a legendary if you spot a higher level version of it. But once I hit the final level cap, I start having trouble with inventory space. And usually any level legendary I want to keep as a trophy for having found it. And the memories associated with destroying with it are fun to look back on or even relive if you transfer it to a new low level character.
And as you start to play more and more at the level cap you have more and more tossing decisions to make, until you come to the point where there is a fantastic item sitting on the ground that you just can’t pick up. Which is when I load up a mule to take a load off my back.
Mules aren’t the problem. They are what we do because they made the game too deep. Too many situations to account for. Too many different ways to play even the same class. Too many unique pieces of gear. Too many classes. Too many class mods. Etc… So we store a lot of stuff because we know a bunch of it is useful or might be useful. Sometimes we’re not sure until later. Then we got legendary drops that we’re not sure we’ll ever see again, so we hoard those too. And we see stuff that we want to hand off to our other characters and pick that up and often hold onto for a bit.
I could see dealing with a 33 to 40 max inventory space if it was just the main game, no DLC, 4 characters and only 50 levels. The original release. It would still be tight and over time I’d still have problems at the level cap. But each DLC should have added like 10 slots. And each level cap raise should have added 5 slots.
And maybe I’ll always run out of room, even if I have 200 slots. But I’m fine with that. What would help tremendously is if our vaults were shared amongst our characters. Because I could easily detect and remove duplicate items and share gear very easily. Until we get more storage, mules are the infinitely growable bank vaults.
I’m beginning to picture a hall with my “banks”. It would be an auto sorting piggy bank or something. There would be an area where you could simply drop an item into your bank and it would be sorted into the collection. The hall would have a bank for each gun type, item type, etc… Want to get an SMG from your bank? Walk up to the SMG bank. Want a shield, go to your shield bank. Each bank could store 50~ of it’s type. And there would also be a special machine in the bank hall that showed you things across all your banks in various groupings, fire element, shock element, slag/ice, non-elemental, jacobs, tediore, maliwan, OP3, OP6, etc… If it was a long list it could be pag-inated (go to the bottom or top, hit next page to see the next 25). Perhaps you can put an item into any bank and a message would come up saying, “added to the sniper bank” if it was a sniper even though you were in the SMG bank.
I know I’m pipedreaming, but this is the kind of thing that would really help me with the long term end game that Gearbox envisioned, but somehow they envisioned with a bank space + backpack space that just isn’t large enough. Bank, also, logically should be larger than your backpack. Don’t shrink the backpack space. And they should definitely increase the capacity of both.