Storage in the next Borderlands

After 2/3 years, I still fail to see a problem with the backpack/bank sizes myself. Only having one mule with very few items.
You can just overstuff your characters backback by keeping quest rewards, and exchanging them for the gear you want to keep.

Diablo 3 nailed the shared character stash and amount of items each character can carry. I would be overjoyed if BL3 had a similar system.

I liked the diablo 2 inventory and storage system but for borderlands it would need to be expanded. If someone doesn’t know what Diablo 2 storage system was just ask.

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I think the problem for me at least, is that the bank was rather inaccessible (have to travel to Sanctuary and then walk into Crimson Raider HQ) and also not really that large. If it could’ve been accessed from any fast travel station, and had a much higher maximum capacity, I would actually use it. As it stands, I suspect I will want to mod the game (on PC, so no terms of use agreement getting in the way, to my knowledge at least) and increase my backpack size substantially.

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Both Diablo 3 and Destiny store items by type in your backpack. Which makes it easier to use too.

While that works, overstuffing the backpack is annoying to do. Picking something up involves either keeping a lame weapon in your weapons slot so you can swap it for something on the ground. OR going to look for a lame item to equip so you can swap it for something on the ground. Other problems include not being able to pick up skins or items your class can’t equip, and being unable to trade with people.

However it is an interesting reward for playing and resetting UVHM. Each time you get more overstuffed backpack space from quest rewards.

All that said, it’s probably what I’m going to do next with all 6 vault hunters at level 70. It kind of lifts the burden of raising a ton of mules. And resetting the playthrough is what I want to do with them anyhow. And probably unequipping some of my best gear so I can experience growth again, even at level 70. I’m also interested in hunting down badass challenges for a prestige.

I remember filling my inventory with those gems to try to level them up and running out of space all the time. The neat thing about inventory management in Diablo 1 and 2 was how each item took up differing amounts of space visually and it was kind of like tetris to fit everything. All that said I prefer Diablo 3’s storage system to 1 and 2.

Never played 3 so idk how it worked. But if let’s say class mods took up less space than rocket launchers than storage would be less of a problem.

Yea. In borderlands if I could store 8 pocket size class mods where a rocket launcher was that would rock.

As for how diablo 3 worked, just picture the character portrait or a human figure with arms spread. Now, if you clicked your arm you could then see what type of arm based armor you could equip there. And maybe you had 3 of those out of your max of 20 pieces of arm armor. Then you click your head next to see that you have 10 helmets out of your possible max limit of 25. Basically each category of gear does NOT count against the other categories max carry. or look at a youtube if I explained this poorly. hahha.

I understand what you mean that’s sounds cool it could work for borderlands

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Definitely and it’s appreciated.

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One large, shared vault (say max 100 slots) would be nice. Having Stash separated from vault never made much sense to me.

Also, either keeping the last ammo & backpack sdu’s available for purchase would be nice as well.
The max cap in BL is something like 72 if you managed to get all the claptrap rescue sdu’s, which is/was also nice.

Not sure why they chopped it down so much in 2 and TPS…which became nigh pointless, as there were so many ways around the cap ( exploit & otherwise ).

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Forget the vault. I want a museum for my guns. An archive for every single weapon I ever collect with a price paid to digistruct a copy into my hands. I will not settle for less.

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This is the best idea yet. But with all the random guns and things you pick up the museum would be half the city

Ha. Like a mansion built out of other, smaller, mansions?

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Yepp I see what you did there.

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They could take tips form MMO’s, in the form of Clan Banks

In WoW, you purchase a bank for the Clan, and give Clan members different access rights, and you can then increase the Bank Size by paying.

I would make the Bank also the Stash, and each character can pay Iridium to increase its size, but you automatically get 1 TAB per character, to a max of “However many different classes there are”, so in BL2, that would be 6 TABS.

As you cannot access the Bank without going to Sanctuary/Claptraps place, all that data does not need remembering until you enter those zones, so your backpack can still stay at Max 39, and it won’t effect gameplay.

The Bank Slots would still cost more Eridium to increase, incrementally, so while every character you have can increase the size, it always costs the next increment level, not resetting and starting at 4 for a new character.

I understand Backpacks need a maximum as its data to be stored during the entire game, but the bank is only accessed in 2 places, and only needs to be loaded in those 2 places.

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For me it’s less about space than convenience: each of my character has a bank that can reach about 35 spots, and 4 extra for Claptrap’s stash. As a total amount, it’s enough really.

But storing stuff and loading a 2nd character in split screen or using the Stash and then loading the character you want to give it to… Of successively loading all your characters because you don’t remember who has that particular gun in his bank… That’s bothersome.

If the goal is to limit the total amount of storage available, then it fails: anyone can create mules, which defeats the limit purpose but make the whole process even more awkward and tedious.

I’d much rather have a single shared bank with about 200 slots that all characters can access tied to the account. It would make mules pointless (as they would have almost no storage space on their own) streamline the whole process for everyone.

If it seems too much, they could always reduce the size of the backpack instead: faster loading times, more interesting choices on the spot and more importance given to “what do I bring for this?” Instead of “I’ll just bring everything I have just in case” adds an interesting dimension to the game at high level while making choices during the game more important.

The present system serves no one properly IMO.

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This reminds me of another thing Destiny does right. Legendary drops that you don’t pick up (because you didn’t see it or couldn’t fit it) are sent to your mailbox back in town. I guess your mailbox can fill up but I try to keep that empty.

How that could translate to borderlands? again, the concept of being able to send something straight to your bank or a mailbox in town would be great. I don’t know what the system would be for when your mailbox or bank fills up, but there’s probably something that would work out decently.

Along the lines of remembering all variations of stuff I’ve received, I think I understand what someone was suggesting. When you spawn a vehicle you configure your choices, then it renders and shows something. That could be a method of pulling stuff from your gun bank/archive.

And I’ve always been a fan of legendary item rescue too. If the game is going to drop something awesome/rare, then it would be nice if it didn’t just fly off a cliff. Or even if it did, that it would be sent to you anyhow. And for those cases when you drop something, intending for it to hit the floor and it gets buried in a rock or under the floor, yes, please respawn it next to me. Sure I guess that could be a little harder to detect than “item falls into the void”, but maybe not.

@Matrixneo42: Brings to mind my suggestion about a system of customizable class mods: Desires For Borderlands 3

Would help immensely with storage space if you could change out the boosts instead of having to keep multiple variants of the same mod.


@Matrixneo42 / @Piemanlee: ‘Tetris inventory’, they call it. Saw that in Resident Evil 4, honestly hated it.

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