As the title reads, I believe that it would’ve been a much smarter sales choice to make that part of the game free2play as well. Please keep in mind that I speak as a player who has the Season Pass and the FGU.
The way I see it now is that if a player ever gets the FGU, there never will be a que for them to actually try out the PVE ■■■■■■■ because I personally hardly believe a player buys the FGU just to get to the PVE ■■■■■■■, as they’d rather do it for the PVP ■■■■■■■.
The way you could balance this out and give more incentive to buy FGU and also provide a hellova lot more goodwill, is to attach a booster to the FGU status.
FGU players give 10%(Maybe more) more AccXP and Dropchance to the whole party. This essentailly means that if 5 FGU’s que then there’s a 40% increase.
This would give a free2play player an incentive to buy into the FGU to increase their droprates, get all characters unlocked for the PVE ■■■■■■■ and the multiplayer ■■■■■■■, get better acc-leveling to boost themselves up to Commander Rank 20 and also get better drops on loot.
I will openly admit that I haven’t made any specific studies as I am merely trying to imagine myself in the steps of a free2play player. Like Path of Exiles which let you play through it’s entire campaign for free, whilst having cosmetical additions to your characters and such.
The DLC ■■■■■■■ would naturally still either be locked out, or purchasable via ingame coins. I am merely speaking of the main player campaign. You know, the whole ordeal about Rendain.