In story Mode there are random challenges popping up, that give you a timer of 1 Minute to clear it and have always different goals to achieve.
The problem is, they don’t function very well and often are rewarded with only 25 Credits, very rarely (and I really mean VERY RARELY) you might get an uncommon, rare or even epic loot pack… but that is the exception.
Maybe 5% of the times you get an pack and that’s me being generous.
If it were just for that, but sometimes, the things you should do are crazy.
Algortihm, you get the challenge “Destroy 5 Barrels”… sounds OK, but it really isn’t. Your just starting the level and if you try to get it done you WILL die since you will trigger all the minons and striker bots, as well as lure out the Ronin bots until you can reach the Barrel number 5.
Yes, you have extra lives, but starting this mess for 25 credits… it’s not worth it.
I think the rewards should be tweaked… or the time increased if the feat is pretty hard.
If you hit the chamber before entering ISICs Arena, there will be another challenge… the ones that are doable here are “Open 10 Chest”, “Kill 20 Swarmers” and “Collect 20 Pick Ups”… the one that’s really tricky here is if you get “Kill 5 Guardians”… as sometimes you just won’t hit the spot and they always get support by the exploding Minions.
In “The Archive” it often happens that one challenge pops up while backtracking with chronicle after collecting the date… an “Collect 1000 Shards”, “Open 10 Chests” or “Collect 20 Pick Ups” challenge can be impossible if you got everything on your way to Melka.
Also, in “The Experiment” it’s only natural to have a lot of defense towers so you get through the stage… the problem is, sometimes during the final Waves a " Kill X-Number of Y-Type" challenge appears, but sometimes after you already killed one or more, and the challenge doesn’t count that.
Same goes for “The Renegade”, there you often get a “Kill 20 Swarmers” Challenge after you either killed already a lot or they got killed by attacking or being attacked by the Thralls.
The perfect scenario would be, if it gets patched that it first checks if getting shards/kills is even possible at the start, THEN counts the Kills that happen during the initiation and the reward system would be like this:
60-40 seconds left: Legendary, Epic, Commander or Regular Faction Pack
40-30 seconds left: Rare Loot Pack
30-20 seconds left: Uncommon Loot pack
less than 20 seconds: seconds x 10 credits
If that would be how it’s handled, I would risk my life for a challenge, but as it is, I tend to ignore them, cause 95 % of the time it’s just 25 credits, that’s really nothing.
That’s all I got.