There’s been a lot of talk recently about how “storytelling is subjective.” Specifically regarding the quality of this game’s writing.
This is an inherently ridiculous claim. Storytelling is not subjective, or there would be no way to criticize any form of writing.
For example, consider the novel Twilight. It was enjoyed by a great many people, however it is also quite easy to tell that it is not a shining example of high-quality literature. The awkwardness of the prose, the lack of literary depth, the simplistic plot; Twilight may be enjoyable, but it is not High literature.
Now does this mean that you are prohibited from enjoying it? Of course not! But, your enjoyment does not have any Grand meaning about the subjectivity of literature.
There are simple and complex ways to analyze the relative quality of a piece of literature. At the most basic level, you have things like spelling and punctuation, or narrative causality. Do characters vanish, only to reappear in a different location somewhere else with no justification for their absence?
And then, you have more complex ways of analysis. Characterization, for example. Do characters have deep, and fleshed out motivations for their actions? Do characters respond believably to the actions of others?
I’m not saying you can’t enjoy this games story. Unlike storytelling, a person’s individual preferences are completely subjective.
But your preference means nothing about the actual quality of this game, or the subjectivity of Storytelling as a whole. This game has many plot holes, vanished characters, and flaws in characterization. These are not subjective things, they are facts. And just as a bucket full of holes cannot objectively hold water, a plot full of holes cannot objectively be called good.
If you want to say you enjoy the game, be my guest. But don’t try to hide that enjoyment beneath a false veneer literary criticism that fails at the slightest glance.