Hey, I don’t recall what it was like before remaster, but could the health bar drawn in the lower left panel, be based on a squad as a whole rather than the next ship in the squad? Makes selective re-docking a pain in the ass as it is.
Wrong section this is for multiplayer beta not improvements to current HW:Remaster build.
This is primarily relevant to The multilayer beta in which the pacing of a game often necessitates ongoing combat with strike-craft clouds Periodically re-docking with an attendant Carrier. I don’t care so much in the single player where engagements tend to be spaced out more, and I use my strike craft in a more supporting role.