I decided to “repost” this discussion on the Gearbox forums to get some feedback on this issue, aside from strike craft issues and lack of upgrades to armor and engines, I feel the Kushan and Taidaan can match the Hiigaran and Vaygr in multiplayer, But I would like to hear what others think.
I was so excited when I first heard that Homeworld was being remade with updated graphics and the ability to play as all 4 races in skirmish and multiplayer, but was so let down by the fact that Gearbox did not incorporate the best feature of Homeworld 2 for the homeworld 1 races. Grouping fighters and corvettes into squadrons removed so much infuriating micromanagement. The fact that they chose not to use this feature for the Taidaan and Kushan was a huge let down for me. I love playing as the Taidaani, and the new ship models look incredible, but I feel so cheated when I try to play as them in skirmish and multiplayer. A Hiigaran/Vaygr player can simply redock their squadrons and gain FREE reinforcements, allowing them to simply keep strike craft active in battle, while every little pop of a Kushan/Taidaan fighter is felt as a setback. I understand that the developers are working with old code, but the games engine won’t even allow these fighters to operate as they used to in the calssic HW1 game. Formations like Sphere will no longer function, making strike craft all but useless.
My suggestions for the developers (or at least someone out there who may make a mod to fix this problem) is to rework the fighters and corvettes of the Taidaan and Kushan so that they operate in squadrons like the Hiigaran and Vaygr.
The first problem I see with this is with what I will call “Surface Docking” where the Kushan and Taidaan strike craft dock on the surface of a repair corvette, support frigate, or resource controller. Back when fuel was an issue it made sense for the fighters to refuel from these craft, but since fuel no longer exists and these craft all serve the additional purpose of repair and resource drop off, the docking should be removed from these vessels, making fighters and corvettes enter a hangar (from the mother ship or the carrier) allowing for reinforcements to be placed with the squadrons.
The next issue is how to group the fighters and how much should the new “squad” cost? Here are my suggestions for the squadron sizes (and I am open to the opinions of my fellow gamers.)
Scout Fighters: 7 craft (being weaker strength than the interceptors, I think these should be treated much like the Vaygr fighters, also in the single player you are given 7 to start, which should be made as 1 squad rather than 7 individual units)
Interceptors and Attack Bombers: 5 (to be on par with the Hiigaran fighter squads)
Defenders: Am not sure but am still thinking 5 possibly 6 (given they are slow to move but very powerful I am thinking fewer)
Cloak Fighters: 6 (I feel they are somewhere between scout and interceptors as far as firepower and armor)
Defense Fighter: ? (Truly have no idea am open to what others think)
As far as corvettes go, I think the lights should be in squads of 4 (giving more reason to actually use them) while the others (excluding repair, salvage, and minelayer are the only ones that should be left as individual units) should be grouped as 3.
Please let me know what you all think with regards to this issue, I hope this can be resolved so I can enjoy battling the lot of you in multiplayer with my Taidaan fleet.