I’ll post any comments I have on the new campaign here as I progress.
Mission 1 - That second collector needs to be in the NIS.
Why was corvette drive moved to Mission 2? It doesn’t really matter, but it seems a little weird.
Resource collectors hyperspace now rather than dock with mothership at mission end. Alright?
Mission 2 - Resource collectors still exit from the mothership at mission start. That’s weird, given that they hyperspaced at end of last mission.
Sphere formation guard didn’t surround the sal-cap. I am disappoint.
Turanic corvettes are way too easy to capture. 13 free ships.
EDIT: Wall formation is a diamond instead of a wall for some reason. Not sure if it really affects gameplay, but it is a little weird.
Mission 3 - The dynamic difficulty scaling (dds) still needs to be turned down or capped here. Ended previous mission with two repair corvettes, four salcaps, 9 heavy corvettes, 13 turanic corvettes, and 10 scouts and got attacked by about 9 Taiidan frigates. As repair corvettes launch last, made it impossible to grab all six trays. That shouldn’t happen. Restarted after retiring all combat corvettes and only got two frigates, which is kinda ridiculous.
EDIT1: Counter-productively, if you send in the scouts before all frigs start attacking the cryotrays, the frigates ignore the scouts completely.
EDIT2: The first frigate captured isn’t added to your fleet. That’s good and how it’s supposed to be. The next few also aren’t however, when they should be.