Rumplebunny
(disheveled lagomorph)
#38
I’ve noticed that those certain ammo chests unique to DLC2 seem to only ever contain AR and grenade ammo. My FL4K does a lot of Amach farming, using a Jakobs shotty as a primary weapon, and all those same chests in that area of Cursehaven never have shotgun ammo… I have to open up cardboard boxes, lockers, etc to get shotty ammo. Noticed this while farming Tom and Xam too.
2 Likes
PuppyOfDoom
(F*****N*!!! EXPLOSIONS!!!!)
#41
They do have the cutpurse which ive learned to farm with better stats. Cutpurse launch pad is underutilized by players. I wonder if cutpurse slide relics do stuff too?
1 Like
nat_zero_six
(I’m Nat and just a Number.)
#42
yes, slam and slide counts as melee hit.
like a frozen snowshoe effect also triggers if you slam.
1 Like
PuppyOfDoom
(F*****N*!!! EXPLOSIONS!!!!)
#43
Then id really say its an evolution that players arent realizing/utilizing. I live with a cutpurse something on now at m10. I never have ammo problems anymore.
yeetubers need to get on it n spread the word.
They should allow slam at the height of jumps regardless and give gaurdian ranks some other crap.
2 Likes
nat_zero_six
(I’m Nat and just a Number.)
#44
yeah, if you have a frozen snowshoe with shield amp anoint and you got a launchpad, it will break your shield, heal it, give you amp and froze enemies (if you got a cutpurse it will give you ammo as well).
but that is not the topic we are we anyway, lol
1 Like
N8d0ggz
(N8d0ggz)
#46
Flesh dummies in shooting range
5 Likes
Rumplebunny
(disheveled lagomorph)
#48
(What I don’t miss from BL2: the slag mechanic.)
1 Like
Rumplebunny
(disheveled lagomorph)
#49
Oh wait, here’s a big one (for me):
Damage type numbers that are easily distinguishable at the slightest glance. In previous games, there was no doubt what kind of damage or DOT was being laid… corrosive numbers very green, shock very blue, etc.
4 Likes
Bremen1
(Bremen)
#50
I’m going to get a lot of heat for this but I actually miss slag sure it was implemented poorly with the bullet spongy enemies making you feel like you have to use but, I mean it was a debuff element which paired with any other damage source which was really dope. I wish instead of getting rid of it completely they would nerf it so it would feel like its more take it or leave it. Maybe they could make it so only action skills benefit from the slag or something give it more narrow of purpose instead useful for everything.
3 Likes
Rumplebunny
(disheveled lagomorph)
#51
I agree. Slag was OK in normal and TVHM as something nice to have (but not necessary) to really pile on the damage if you wanted. But yeah it was just in UVHM/OP levels that it became almost required and kinda became burdensome.
2 Likes
gelboy
#52
fun map challenges! i miss eff yo couch and cult of the vault.
6 Likes
renfried
(Renfried)
#53
Eff Yo Couch!!! Lmao, the GF and I did that one just last weekend. One of our favorite map challenges, we giggle every time.
3 Likes
PuppyOfDoom
(F*****N*!!! EXPLOSIONS!!!!)
#55
They could just make slag affect dots differently or more intense sinxe this game’s nerfed the fk outta dots
1 Like
Items like the needle gun and it’s piss show that debuffs can exist in B3. Slag could be changed to some kind of debuff effect, as long as it doesn’t become necessary to use, or give such a big benefit that everyone feels they need it.
Hell, just have it increase critical hit damage, or teammates damage, or DoT damage, or whatever. So, slagging an enemy is useful, especially in co-op (when they sort it out better), but not too OP.
1 Like