Just off the nearly 2 hour call with Sastrei - I’m sure he’ll share (as I will be very busy for the next few days).
One thing I forgot to tell him that others may enjoy:
This causes the background of your level to auto cycle every X (100 in this case) frames - it is a GREAT way to test your ship in a wide range of lighting conditions. I plan to add another param that lets you list the levels it cycles through - for now I think it’s just M01->M16?
Well - we did Plastic - and I explained how to do this stuff in the scripts and/or in the DAE - though I have some edits to HODOR to finish to make it really great. I didn’t go into too much detail about adding extra material maps (because that would require much larger edits) - nor parallax mapping (somebody will do it, won’t be me). It’s much more expensive than Normal maps - and these are already very expensive shaders