After being ripped off by a couple of dungholes in final boss’ lootplosion in Pre-Sequel, I started thinking something that’s been brewing in my head for a while: Shouldn’t the host have more control over what his quests do in order to ensure a fun game for everyone? And I came up with a solution that might work. Filters.
First, there should be a filter for the kind of characters who can join your game. If you only wanted certain classes or levels to join your game, that’s all you’d get. But it also shouldn’t kick players that already are in your game so if you got, say, one Zer0 and you wouldn’t want more you could just block Assasin class.
Second, you should be able to filter your guests for doing certain actions, like taking loot, buying it, turning in missions, picking them or commiting mission objectives. The first one would certainly be useful against loot ninjas. The host could just take everything himself, and trade it with other players to ensure everyone getting their fair share. And the mission filters could make the game more organized.
Naturally the host’s filter options should be seen in the matchmaker and in-game guests would be updated of changes. Also it would be great if these changes could be put in the Pre-Sequel too. (And BL1 if you’re feeling really generous. )
Feel free to add feedback!