Instead of
Decrease [Element] damage by 50%
Do
Decrease [Element] damage by 50% and increase [Element_2] damage by 50%
That would give a bump and incentive to use certain elements for a map and thus try different guns out.
Instead of
Decrease [Element] damage by 50%
Do
Decrease [Element] damage by 50% and increase [Element_2] damage by 50%
That would give a bump and incentive to use certain elements for a map and thus try different guns out.