SUGGESTION: Increasing reasons for longer runs through lunar coin amounts

I was thinking there is no real reason to do a long run, other than having fun. And it often drains a lot of lunar coins when you do big runs as you want to visit the shop multiple times and get certain lunar items. A solution I thought of was to change the amount of lunar coins from obliterating from 5 to the amount of stages you completed. I feel this change would support doing longer runs and (while I haven’t tested it) wouldn’t break lunar coin amounts. As of now running low makes it feel like I should jump on easy and run a quick command artifact run to do scavenger and get 15 coins. This could be replaced with a long run on monsoon where I spend plenty of lunar coins but wouldn’t lose out if I obliterated.