There is a problem that anoints now make weapons that drop class and build specific. This never existed as a problem before and for many people its a large inconvenience. In example u find the perfect version of ur weapon element parts and well its unusuable because of its anointment. I.e. ur flakk and it has a Amara class/tree specific anoint.
I dont see any news or hope that the anoint system will change or be trimmed/be less frustrating for players. As everyone i know has left the game.
I’m trying to be simply helpful and cutdown player frustration by providing the following ideas. I am not asking for support or demanding this change. I just hope that people/devs can see how this at least helps quality of life wise.
Pretty much this.
I would condense. A large amount of class specific weapon and shield anoints Into one anointment. Anointed Vault hunter.
The concept is simple based off what action skill you use you get a buff.
Its so simple and kills off ppl feeling they get a weapon they can not use or isnt for them.
Most anoints are considered bad or … Well… Vendor trash… Or in some ppls case like mine i just pick it up and throw it back in the ground so my loot machine wont pick it up.
The utility anoints need to be condensed/combined and put onto shields instead. That way it never feels as if you are getting a useless anoint that doesnt benefit yoir character.
Enter anointed vault hunter for shields.
Theres other issues yes. But it would lessen the gigantic anoint pool. Also moze and flak really could use better anoints. You could combine lots of ppls anoints into one anoint still would never match some Amara anoints.
I believe they are trying to help make all builds viable and unique. I think this is a great start for just making it easier on ppl.
You get a weapon it should feel useful and viable for your character, not trash. Not someone elses gun.