Suggestion: Make the Impaler's homing spikes count as gun damage

While the Impaler is actually good for defense now (yeah I know wtf), the damage of its spikes is still decidedly lackluster. I think if the homing spikes were counted as gun damage and benefited from your build’s gun buffs then it would not only hit a lot harder but also potentially introduce a lot of cool build synergies/interactions.

My only issue with this right now is that the spikes’ base damage is currently very high for a gun (at level 50 it’s 2974) but it’s also corrosive and doesn’t have any unique damage boosting properties like bullet split or a crit multiplier so that might balance it out.