I don’t understand how anyone can think that killing each other isn’t the primary fun in this game’s PVP
Why even bother listing how player kills you have?
Why have so many lore challenges requiring the killing of players? Or requiring the hunting of certain character which actively diverts attention from the objective and makes you focus on killing one particular player who happens to be the character your character needs to kill for their lore challenges.
Why base the score primarily on how many kills you have?
Why reward the most experience for killing other players?
Why allow us to taunt one another when we kill each other?
Why have titles based on getting lots of kills during a match or titles based on dying the least during a match?
Why even bother to mention double, triple, quad and penta kills?
This is a first person shooter with mild moba elements, and with times-to-kill so large compared to other shooters, offing someone is much more satisfying because it required a little extra than just landing a few stray bullets from half a map away. Kills take planning and perfect rotation of skills, which I love.
Are you really going to sit there and tell me that escorting 13 waves of minions to a robot god is more exciting than wiping the entire team with your brilliantly executed ultimate?
No, no you aren’t. There’s a reason half the games I play turn into deathmatches, because that’s where most players find fun–killing one another.
And it isn’t like deathmatch gameplay and objective game play is mutually exclusive, if you’re smashing the other team the objective will play out on it’s own in the background while you have fun landing double kills.