I thought I’d bring up this suggestion following last night’s gaming and the culmination of playing Battleborn most nights since launch.
Invariably it seems that two maps are played a lot more than others - Paradise (Meltdown) and Overgrowth (Incursion). Last night, when yet again Paradise was voted for, my fiancée who games with me declared that she’d had enough of playing the same map repeatedly and she stopped gaming for the evening at the end of that match.
I have just looked through my gaming history and this is what I found:
Paradise - 15 games
Coldsnap - 2 games
Overgrowth - 6 games
Echelon - 2 games
Invariably we will both vote for Coldsnap and Echelon because these maps aren’t played as much. Invariably we’ll lose the vote and end up playing on Paradise and Overgrowth.
I don’t know if others are experiencing the same issue? If so, whether you are bothered by this or not?
Anyway, my suggestion would be to scrap the voting system altogether and just have a random map chosen instead. This would particularly work well when the next maps are released for the game (as voting would be split between 3 maps per mode if the current system remains). Random maps may not always give you the map you would like to play, but it would at least be a 50% chance (currently) of getting to play Echelon than my current 13.33% chance.