As we recently have had a number of non-useful anointments removed from the loot pool going forward, I would like to put forward another suggestion that I have not seen anyone make on the forums.
Can we get rid of non-useful or under-used passives on COMs and artifacts?
This actually is one of the more difficult aspects of farming COMs and passives, as there are just SO many combinations of passives and so many passives that just aren’t useful. If the passives are useless or really don’t affect play, why have them in the game in the first place? Further, passives on your COM and artifact can make a pretty big difference in your build, so no one wants a COM or artifact with useless passives.
The benefits of removing them would include improving player QOL and eliminating what is, at least for me, one of the most significant frustrations of farming artifacts. It’s pretty much why I have never farmed artifacts in BL3.
The following is a list that I believe GBX could remove from the game, and players might not even notice that they are gone:
- FFYL movement speed
- Melt, ignite, electrocute, and irradiate chance and cryo efficiency
- Splash damage and radius (would prefer to just have AOE available on both COMs and artifacts, but if you want to keep splash damage and radius as separate passives on COMs, that would be fine I guess, as long as the AOE passive functioned correctly so that it is not required to be in the second or third slot on the artifact to boost both splash and radius)
- Specific elemental resistances (“elemental resistance” already exists and is not that much lower than the specific elemental resistances anyway)
- Manufacturer-specific weapon accuracy
I feel certain that I have missed some, but by my count, that’s 15-20 passives that I would perceive to be not desirable. Although I suspect that there would be some disagreement with my opinions above, I do think that GBX has the SHIFT data to indicate the passives actually being used by the player base and could make an informed decision on this - one that is not opinion-based.
My guess is that there are about 5-10 passives that everyone uses or wants to use, if they can find them. The passives I typically want (just OTOH) are movement speed, shield regen/rate, mag size, elemental damage, reload speed, weapon damage, weapon type damage, weapon or manufacturer-specific critical damage, and I’m sure there are a few more.
What does everyone think about this idea and the proposed list of passives that potentially could be targeted?