First of all, everything below is obviously my personal opinion. I’m going to be talking about Incursion mode as a competitive game mode and everything that is important to it. I will not touch upon minor details like specific character balance, but rather more universal mechanics.
A bit about myself so that you know where I’m coming from: GE in CS:GO, 4.5 MMR DotA, Plat1 Smite, 47 Command rank in BB, played only Incursion 90% winrate
Now to the Battleborn:
1 . 30 min Limit
I’ll go straight to the point here, we need that to be replaced. At least in ranked that is. We already have other gamemodes for a shorter and more action packed gameplay. Incursion though greatly suffers from that limitation.
It forces loosing team to risk everything they have if they are aproaching that 30 minute mark even if it is completely pointless at the specific moment of the game. It makes late game characters less viable. It forces you to aim for score domination rather than for the actuall goal of destroying the enemy base. I can’t see it doing anything good aside from shgortening the match.
If you still want to shorten the game, do it in a different way. Make shields of sentries weaker on the 30 minute mark or disable them all together. Spawn a stronger jungle minion (aka Roshan, Nashor, Fire Giant) in order to force ONE BIG TEAMFIGHT FOR THE GAME. Do something that is not just - “well, we are out of time, so you lost since you were not fragging/damaging the rower enough”
2 . Collision
I know that many have spoke about this one, but I’ll put in my two cents here.
Collision with enemies needs to stay. It gives the game more depth and allows for some interesting tactics (blocking enemy from chasing healers/escaping or punishing enemies for excessive jumping by jungling them in the air). Also enemy minions are a bigger obstacle that way and diving in the enemy lanes is more risky.
Team collision though, should be gotten rid off - both character collision and projectile collision. There is no way it is good for teamplay, since you can’t keep track of everyone’s lines of fires all the time. Vision obscuration is enough of a penalty for stepping in the line of sight.
3 . Denying Ultimates
I get that you should be using your ultimates carefully and if Rath ults in one of the enemies has a stun it is his fault for wasting it. So in that sense it should stay.
BUT! There are characters that have a really long start-up for their ults and the cooldown timer starts going as soon as they go into the animation. I believe that if the ult itself didn’t have time to launch, the cooldown should be reduced to 25%-30%. That way the enemy is punished for timing their ults badly and won’t be able to re-cast it right away, while still not wasting the ult alltogether because of the long start-up.
Also, character whose ults just change their gun for a limited duration shouldn’t be denied of their ult by stuns at all. It makes no sense when Whisky or Ghalt start their gun switch animation, get stunned and loose their ult for another minute.
4 . Random Gear
Though I don’t personally enjoy the idea of farming items that influence the gameplay, I don’t mind it being here for the sake of PvE and PvP being part of one experience.
But random stats on the Gear needs to go. At least in Ranked, the stats of two same items should be exactly the same. When two players of the same skill reach the late game, every single % of dmg or healing power matters. The idea of blind picking the items (since you don’t know what enemies are building) is already bringing in a random factor into the pick. Random stats just make it MUCH MUCH WORSE.
5 . Ranked
I’ll split this one into two parts
a) Picking.
We need to be able to counter pick and ban characters. Counters are present in the game and right now they are relying on the random factor since you don’t know who you’ll be up against. In competitive mode - that shouldn’t be the case.
Since we only have 25 characters as of now, I would suggest this system.
TeamA 1Ban - TeamB 1Ban1Pick - TeamA 2Picks - TeamB 2Picks - TeamA 1Pick - TeamB 1Ban - TeamA 1Ban1Pick - Team B 2Picks - Team A 1Pick
b) Ranked modes
We need to only have Incursion in Ranked. I’m not saying Meltdown/Control are bad gamemodes, but we shouldn’t split the competitive/e-sport community. Modes are too different for them to all have the same rankings. Also Incursion will already have more then one map I suppose, leave the voting option for that.
If the vote for modes remains, I can see there being 5-men stacks for the sake of playing the mode they like. Solo-players will absolutely have no say in that case, while two such stacks meeting will result in a random chance deciding the fate of the match. Neither fun or balanced.
I guess two seperate ranked modes might work, but that will split the community even further (still better than voting)
P.S. Can’t wait for 3rd of May
