I have noticed a lot of complaints about players disconnecting in PvP and how it gives the other team an unfair advantage, generally forcing surrender or defeat.
I have also experienced this frustration myself.
Here is a possible solution…
When a player disconnects on the opposing team, the next player to be killed on your team has to spectate until another player is killed on your team. Respawn time after being killed remains, but when it hits 0, you wait until another player is killed.
This would make it so that one team does not have an unfair advantage over the other and would force a win based on pure skill.
Essentially, it makes it 4 v 4, with one team rotating a player. Or 3 v 3 rotating 2 player with 2 disconnects.