Me putting my finger on it: there’s little to no variance in runs of proving grounds, and the rewards are minuscule compared to other activities.
This game needs some type of “endless” content; horde mode, adventure mode, rifts, strikes etc.
And Gearbox needs to do it right with adjustable difficulty, variable skill ceilings to appease noobs and veterans, leaderboards, generous rewards, and enough randomness to keep it fresh. Like procedurally generated environments or random enemies / bosses.
To give an example:
In this new game mode Gearbox can use the same environments in the game or just bits and pieces of areas separated by doors / walls to give the feeling of randomness each session.
When you begin the activity it’s filled with random enemies, with random loot containers, and they can either add objectives like collect x or hit x amount of switches, or just kill stuff until you get to a point. Say clear 10 rooms or something and a red chest appears. (With the chest actually being good and not filled with greens or one level 49 non anointed legendary)
After completing a checkpoint or certain number of rooms you hit a circular boss arena, they just copy it from nearly any boss fight there’s a ton of them in the game. In the boss arena the game spawns a random boss who drops a random guaranteed anointed dedicated drop or some kind of good reward. Rinse and repeat.
You can keep going as long as you want without saving or quitting, with either consistent good rewards, or increasingly better rewards with harder difficulty your choice.
We would be able to save our favorite configurations / runs of this new mode, and share them with our friends, or replay them for more rewards.
Leaderboards for timed runs, or even ghosts for asynchronous multiplayer for solo players or even groups would encourage replayability and friendly competition without direct PvP.
Those are just some quick thoughts and ideas for a new mode.
I know this sounds like some stupid ■■■■■■■■ I just pulled out of my ass, (Because it is) but I was just giving an example of cheap, easy, recycled content Gearbox could produce that presumably wouldn’t cost a ton of resources (compared to a new in-house story driven dlc) to implement and would appease the community and give us something else to do endgame.
Im not saying it’s perfect, and for some players there would need to be some reason to do it lore wise or something, otherwise they can just slap on the old VR explanation.