Can we like get all the uniques being useful in the end game? Like different unique bonuses depending on level/game mode.
There was so many fun guns in bl2, which were just pointless to use, so people farmed the same boring guns like Harold.
It would be cool to have a sytem, where non-uniques are good if not the best at doing their primary jobs with unique guns being completely different and game changing weapons good in some setups or just the best at certain jobs. So, you had an incentive to look for and keep non-uniques.
There could be major fundamental differences between guns not in their stats, but in their gameplay and interactions depending on their rarity. Something like:
Pearls: They are better versions of non-uniques having some minor nuances like non-typical burst fire mod, unlimitted magazine, extremely high fire-rate or built-in inconcievable. They do the same job as non-uniques, and they do it the same way, but they do it a bit better depending on the setup. Butcher would be a great example of a good pearl.
Unique Blue Guns: They are completely different, gamechanging guns, which change the way a player is supposed to play the game. They do their job well and sometimes much better then non-uniques, but only in the right setup. They are specialist guns. Twister, Slow Hand(Backdraft build) would be good examples of good Unique Blue Guns with Twister being able to qualify for a legendary weapon. Pimpernel would be a bad example, because it was too powerful for a unique gun and it just made many weapons in the game obsolete due to being a quest reward.
Legendaries: They are completely different guns, which execute their unique mechanics, which conpletely change the game. They do their job worse or better than non-uniques, but depending on setup and how well the player executes the gun. Flakker/Longbow from bl2 would be good examples of good legendary guns, which changed the way people had to play in order to make them effective. Volcano/Storm/DPUH would be the examples of bad legendaries, since the only difference between them and non-uniques gameplay-wise is only the amount of dps.
I was just extremely frustrated at many pearl or legendary guns in the game, which were completely useless or pointless. I don’t understand why weapons like Hawkeye, Godfinger, Lyuda(!) Bekah(!), Volcano, Storm, Ogre(!), exist in the game, when some guns just do thier jobs much better.
And I was extremely pleased to discover guns like Flakker, Twister, Slow Hand+Transformer, which just forced me to completely change my gameplay in order to make them more efficient.
Like it would be cool if people, who are creating uniques were more focused not on the stats of their weapons, but how those weapons affect the gameplay and be biased towards gamechanging concepts.
Like why do we have guns like Heartbreaker, Hydra, DPUH, Vremington’s Edge or 1337 in the game? 1337 is fun or what was the name of that loader bot shotgun? But it was too underwhelming to use, because it was just a hyperion shotgun.