itsTwister
(running is punk... on a personal level)
#562
It’s like frame 2 in Melee, press A this is my combo now
I never got use to Luigi, maybe I’ll practise more ween my Wii U comes back.
I do the same, minus the GF part, for mario kart but I put the pad on some pillows and use the pro controller.
Playing on the pad and looking at it hurts my neck.
Maybe I’m just too use to the GC controller, everytime I try and do an attack in the air with pro/pad I flick my thumb downwards and nothing happends.
The trick is to keep your feet up on the table, slouch down in the couch and use your thighs as gamepad-support.
itsTwister
(running is punk... on a personal level)
#564
I’ll keep that in mind for the future.
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#565
And that’s definitely not how the hitboxes are set up. Like I said, most characters get a bit of vertical leeway for ground moves, and ones that don’t are able to be directed up or down (Falcon, Samus, etc). Except for Wii Fit. Wish they would’ve buffed the sizes of certain ones, because that would make the character competent against almost every matchup.
Honestly, that’s true for basically any matchup. It’s just hard to play the tools correctly all the time.
Oh, and tell your friend to try canceling a header, fastfalling in front of it, then headbutting it in the other direction. It’s funny to look at, but a good For Glory punish for how unexpected it is. You can see why, if you want to try it.
I’ve been without a GC adapter for so long that I got used to it…
I’m also used to nairing on the c-stick because I do nair to nair combos as Wii Fit all of the time. It combos into itself at mid-low percentages. And, if done at just the right percentage can lead to some really devestating combos.
He does tricks with the ball all the damn time (he is pretty good compared to our local tournament scene). It’s devestating at the ledge. I think he does like header cancel at the ledge, and then stands at roll-length and charge F-smash. You have to jump or you will get hit, and even if you jump the ball might get you (it gets hit by f-smash). I mean, you can hang at the ledge, but you risk getting a fully charged sun flung at you.
If you condition people to jump from the ledge you can get a guaranteed spike on a large % of the cast. Just stand with your back against the ledge and do a side-b. Can’t remember the full list of characters it works on, but I’m 100% sure it works on ganon.
Not on a leather couch.
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#567
Yeah, it flies pretty hard upwards, and can be used to enhance the damage, or on short characters to guarantee that the side smash will hit them.
I’m pretty sure I’ve spiked every member of the cast at least once that way (in AI form mostly, most people I’ve seen are hesitant to jump). It works really well. When they jump, they all get in the way of the spike hitxbox while moving too vertically to touch the ball.
Eck.
Oh, how does your friend deal with characters like Marth trying to hit them offstage, near the side blastzones? I’m never sure if I should challenge it with a move of my own, or an airdodge, and neither have seemed to work well.
Same as everyone, he dies. But he mains Lucina aswell (and G&W) so he always picks Lucina for other sworders in tournament.
But I play a bit of corrin, and I’ve played hundreds of games vs his WiiFit as corrin and the single thing that bothers me the most is the volleyball.
If you challenge wii-fit you get spiked (that thing trades even with corrins up-b) if you dodge it you have to hope the volleyball dont bounce off stage and gimp you.
And even if you manage to dodge all that you still have the hula hoops to worry about. You should always try and hit people with them when they are in defensive mode chances are you will gimp them.
But then again, marthcina has the dumb ass dolphin slash that they can b-reverse towards you and still kill you if you are closer to the stage.
So I guess my best advice is try not to be off-stage near the blastzones
Yeah, its a very fun MU in my experience. But B.jr is always fun to play against, i love to play him with my Luigi as well.
He is the kind of character that won’t make you feel cheated, he is sort of honest in that way. Everything that should work, will work, and you usually won’t die to bs. But he can really mess up pretty much anyone as well. He has the tools to really do some serious damage and get some early kills.
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#573
Gee, why didn’t I think of that?
I mean, if I have a second jump, I could try falling rather low, then recovering as aggressively as possible. But every single time this happens, I’ve already used it.
I know, it’s beautiful. I’m the type to aggressively use that and fair if they’re recovering somewhat far away. And when it comes to Fair spikes, Lucario seems to be a magnet for them in particular. Otherwise it’s still pretty safe.
A lot of players seem to run off and bair, which still isn’t fun. So it gets risky guessing if you need to go onto the stage or the ledge.
I’ve been trying to convince my local scene that Wii-Fits side B is the best spike (meteor?) in the game. It has stupid good priority, awesome damage, almost breaks shields, and you can hold it and release it at will to time it perfectly.
Not to mention that it has a projetcile, and slows your fall.
What do you think? Are there any bad sides to it that I’ve forgotten, or is there another better spike?
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#575
Honestly, I’d agree. Especially if you either wait for your opponent to jump or fall into it. Not only that, but it starts spiking in like the high 20s, I think. That basically means you have the chance to net a stock after just a few attacks.
As for bad sides… you can’t just use it at any time without risking getting a lot of damage dealt to you, and in some cases stage spiked. Other than that, sometimes the ball hits after the spike, so sometimes I header cancel then aggressively try to spike with the headbutt alone. For that reason, I wouldn’t say it’s OP, simply because of high risk high reward. Especially with its landing lag if you don’t shorthop and do it. But there’s no denying that it’s really, really strong.
It’s not that great of a shield breaker simply because it struggles to actually hit characters on the ground. The biggest and tallest characters may be vulnerable, but few others are without hanging off the ledge. Other than that, I’d say Wii Fit Trainer is a terrible character at breaking shields, and should not be attempted.
Also, Side B gives you a little, teeny bit of height, and completely stalls aerial movement. If you’re spiked but have a jump left, you can mash Side B and then recover, thanks to the stalling effect. Given you have a low percentage, of course.
Then there’s the matter of the ball being probably the safest projectile in any manner of situations. Reflectors don’t work well on it, cancelling, its only downside is that it can be smacked back to you.
To sum it up, Wii Fit Trainer’s Side B is excellent at spiking, being a safe projectile in a variety of situations, and even stage spiking.
Yes, you’ll annoy the hell out of the opponent and they’ll rage quit if done correctly. Oh wait that’s a plus? I dunno then, if you mess up can be punished hard I guess? Seen a few Wii-Fits try a spike and fail and got punished hard (they got spiked).
My feels on Wii- fit in spoilers so easier to ignore.Still think Wii-Fit should’ve never left the drawing board since the “moves” (stretching poses, really???) look odd as attacks and way too high on knockback for the lack of movement they generally have compared to other attacks.
I will admit the character can be played very well and is indeed powerful but I think some balancing would be good if they’re in a sequel smash (lower knockback on moves that don’t move much or at least look like they’d have some weight behind it but up damage and/or reduce end lag perhaps?) since apparently they won’t patch SS4 anymore or at least I recall them saying something like that.
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#577
I’m still not sure how you’ve been trolled so hard. Like, if they’re playing campy, just out-patience them. I switch up literally all of the time with both close ranged and long ranged approaches, it’s pretty much what you want to actually do. And really, Wii Fit is pretty weak on-stage. Approach slow, shield a shitton, grab often, and abuse the on-stage moves that only hit once. A good Wii Fit player shouldn’t just go around trolling.
I mean, that logic can be used on quite a few of the characters there, but there’s a good counterargument here. Yoga is actually based on martial arts, so it does make some kind of sense as a moveset.
There’s no reason for the knee of justice to hit as hard as it does either, or countless other moves. I mean, Smash has very low consistency when it comes to move design, except on characters from Melee. I mean, Wii Fit is simply like a floaty medium with design tips from Ganondorf, with tips from Lucario. Similar weaknesses, to boot.
But not only that, Wii Fit Trainer already has some pretty crappy knockback overall. You usually can’t kill until 130 or more percent. You have to aim your moves as well. Sure, I’d agree a nerf would be good, only if the hitboxes were as huge as Rosalina and Luma’s and it took no skill to actually use the character.
At the end of the day, I kinda just feel that you’ve just been playing against some really toxic players. Usually those are contained to the really OP players, but hell, I’ve been trolled hard by plenty of characters. At the end of the day, it says more about the player than the character itself, I’d say.
Not trying to be attacking or anything though. I can see where you’re coming from at least.
You’re showing the tell tale signs of someone who spends most of his time on FG
On omega stages I completely agree. Using it grounded would be very risky since it is a very telegraphed move. But when people stand on platforms they are usually in a defensive position, prone to shield your attacks.
So thats when you gotta shark 'em. just jump up, and side B on the shield. If you get a shield break on for example battlefield you can just do deep-breathing and sweetspot an up-smash from below.
I’d like to introduce you to Game and Watch. A character that tilts his head sideways and kills you at 80.
Personally I think Wii Fit is fine. She has a pretty cool moveset that is unique in the sense that it has hitboxes going in all directions. If anything I think she deserves a slight buff, maybe some throw follow-ups at low percents or something.
I haven’t actually rage quit (don’t wanna get banned even for a day or two) but I’ve had to face a ton of campy wii fits, literally all they’d do is run to the side of the stage and spam saluting sun/header ball and if approached either shield if you attack them or grab and spike if you opt to try to grab them yourself. Kinda hard to out patience them when my partner opts to do the same thing and dies.[quote=“Omega59, post:577, topic:45124”]
I mean, that logic can be used on quite a few of the characters there, but there’s a good counterargument here. Yoga is actually based on martial arts, so it does make some kind of sense as a moveset.
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First part definitely true and I wouldn’t actually mind it if in future installments move were more in line with how they look like they’d hit and not just moves two inches/attacks really slow but sends them flying into orbit.
For the second half (yoga is martial arts based) it’s kinda cool and I guess it does make some sense if true but it still seems a bit ridiculous for the amount of knockback some of them have due to how far and fast they move (or don’t more specifically). Maybe give them really high priority/super armour while in the attack frames (not charging)?
Quiet heathen lest Captain Falcon lord of SMASH rain his divine judgment upon you /jest, 100% not serious
In all seriousness, you’re probably right (for knee of justice specifically) but it’s too well known for its knockback for the devs to seriously consider reducing it to more realistic (or at least not as op) levels without increasing something else to ridiculous levels (no sweet spot or really really high priority for example). Too bad they won’t make it a bit more realistic for the knockback/damage or have a toggle switch that balances it as such. [quote=“Omega59, post:577, topic:45124”]
But not only that, Wii Fit Trainer already has some pretty crappy knockback overall. You usually can’t kill until 130 or more percent. You have to aim your moves as well. Sure, I’d agree a nerf would be good, only if the hitboxes were as huge as Rosalina and Luma’s and it took no skill to actually use the character.
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I’ve seen lots of relatively low (85 or so) KO’s and even lower depending on character (50 on some heavies like ganon and bowser) due to knockback from downsmash hitting and having higher priority than dair so seems like a little bit of a lie but kinda hard to actually tell what the hell happened sometimes even if you record the match since you can’t go forward/back or lower the playspeed. Also I’ll admit that the positioning dioes favor wii fit mroe often than not due to being near a ledge when it happens but I see it happen a lot (or at least recall them much more clearly) so it’s hard to not dislike the campy wii fit who won’t engage because you or your partner tries rushing them somewhat specifically in the first 10 seconds of the match or so and they opt to hide behind their partner/stay near a ledge and chuck projectiles at you.[quote=“Omega59, post:577, topic:45124”]
At the end of the day, I kinda just feel that you’ve just been playing against some really toxic players. Usually those are contained to the really OP players, but hell, I’ve been trolled hard by plenty of characters. At the end of the day, it says more about the player than the character itself, I’d say.
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First part (been trolled), omg yes and while the tactic is good (hard to say it isn’t a viable/good tactic if you’re beating the opponent with it) it seems really cheap (like going paintballing but having an automatic gun/paint grenades and everyone else has semi-auto ones).
Second part, definitley agree since I’ve seen a lot of good villagers and a lot of bad villagers so while I dislike villager also I know it’s more how they’re using him than the character itself since it’s just certain tactics (projectile spam back/forward air and you’re a character who really can’t counter it effectively).[quote=“Omega59, post:577, topic:45124”]
Not trying to be attacking or anything though. I can see where you’re coming from at least.
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Same, I might dislike wii fit but I try not to make it too personal sounding ("Oh you’re using wii fit? F*** YOU BUDDY!! "type of feeling for example, usually it’s just one of those monologue type rage posts but it’s not meant to be taken as one but rather as something akin to satire ).[quote=“Fyx, post:578, topic:45124”]
I’d like to introduce you to Game and Watch. A character that tilts his head sideways and kills you at 80.
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Technically he should ko you with any move since he’s 2d he occupies not a lot of space in the 3d world (literally like one molecule or something) so all the force is being applied to an extremely small area. Do agree that he can be annoying at times (judge spammers who seem a bit too lucky or idiot partners feeding his bucket and he dumps it him and he’s already done it 2-3 times in the same match)
That is true… But he can’t have all the benefits of being 2d, and still be heavier then MewTwo Thats just cheatin’
And bucket is just fine, and so is judgement hammer (except when it kills you at like 10%… then I hate it). But that god damn up-smash -sigh-
At least with Mario you can hope to hit his body and knock him out of it. But for G&W its a full body invincibility so theres no reason for him not to use it vs pretty much all incoming aerial attacks. And there’s pretty much jack ■■■■ you can do about it.
1 Like
Omega59
(Revolver "Revolver" "Pink Ocelot Terror Ghost" Ocelot)
#581
I mean, I only play the WiiU version once in a while now, and the 3DS doesn’t have very good non-omega stages to be fair. Wii Fit does have great mobility for platforms though, and honestly is probably the best character for Smash Run if you bother to play it. It’s kinda fun.
I mean, it is your only way of getting pressure off of you, but spamming it does leave Wii Fit vulnerable. If I do it, it’s in short bursts and in preparation of a new tactic.
I mean, it’s mostly because at least it gives you kill options on a character that does better at racking up damage than killing. In a lot of matchups, being at an even percentage is actually a disadvantage for Wii Fit without Deep Breathing.
That is a bad team tactic for Wii Fit. Reaaaaly bad. Wii Fit’s attacks cover both sides so well that you’d be really foolish just not to use them. If I do team stuff, I’m busy playing support for the other player or racking up damage.
Still though, the whole campiness does annoy me to even think of it. I prefer doing things like beating Falcons at their own ground to air game and such. Actually fighting them and doing well as they’re trying to keep up their pressure. It’s more interesting, and better demonstrates the whole character’s strengths rather than just the anti-pressure tools. I mean, I can’t even imagine camping to be fun.