Ha_Na
(Glass cannon par excellence)
#12
I’d say 0440 or 0404 on the Thinking, and definitely 0404 on any triple or quad barrels.
Which means my 4444 Development is less than ideal. I tried it on the Sentinel just now and I thought my PS3 was going to blow up. Lagfest.
Thanks for the feedback everyone.
happyjack
(... or not ...)
#14
I can’t use Ack Ack and Development together on X360 (against EOS) as it locks the game completely 
Even without Ack Ack, i still get huge frame rate issues with a development and mostly use a thinking.
I’ve even resorted to using a Celestial instead of Storm class mod. Certainly won’t be doing any super quick kills of EOS with Athena on the 360.
btw, I use 0440 code on the thinking.
I haven’t had alot of problems with EOS even with Storm. Invincible Sentinel lags regardless of class mod with 5/5 Unrelenting and max stacks.
Bro tried the build, the shield is a bit overkill. The defender mod weakness vs celestial mod, no immediate recharged.
So decided to move the 5 pts heath skill, one each for kata and clarity (boost health too) to capitalize on the celestial mod and the rest to overload.
Results after a run from the start of dlc to motherlessboard, very tanky, and build cs so fast, about 500 stacks in few thinking reloads against one badass Trojan in 3 people co op, took down 3 Trojans personally without breaking a sweat.
I know you can start the action skill before the fight which I don’t for all my toons.
I like to play without action skill as much as possible, that is only activate when I am near dead. That is why celestial mod shield immediate recharge is important to my play style.
Anyway thanks for shield of ages recommendation, I thought only jack can make good use of it. Now my athena enjoy the shield more. 
Thanks for the feedback. I can definitely see how Celestial would be helpful with your play style. It is another really good defense-first class mod but I think it’s debatable whether its immediate shield recharge and skill set trumps Defender’s combination of skills when it comes to tanking. For all intents and purposes Defender will also give you instant shield recharge between it’s three skills. The key difference is that you add a much greater depth of continuous shield regen while Aspis is out with Defender’s skillset and it doesn’t require you to be completely active with shock weapons to charge Conduit. Superconductor and United Front both manage your shield leaving you free to match elements to enemy type.
@Sljm uses both class mods in his Battery and Blue Steel builds so I’m sure he could add more to this debate of Defender versus Celestial.
Sljm
(Really, really, ridiculously good-looking)
#18
Celestial is more geared toward Health maintenance, while Defender is simply the best Shield maintenance.
Oic, the purpose of using defender is about element choice. This is definitely a good idea as shock is getting stale on athena. BTW for this build to work, Aspis must be out all the time possibly? So I presumed when Aspis is off, shock on everything to regen shield?
I often wait till athena heath gated, jump, activate Aspis, damn that feeling of overcoming near death is just awesome.
You said it better with far less words. Maybe Adaptive with Celestial to play more into health stacking?
Yes, Defender opens up elements a bit more because you’re getting that shock DoT from Superconductor routinely to power Conduit and then United Front is boosting shield regen as well. I wouldn’t say that it requires Aspis activation all of the time because you can still boost Conduit actively with shock weapons. But I’m not shy about using Aspis because I gain additional stacking from Superconductor and Zeus’ Rage once I throw it.
I really like my rerouter but I’m tempted to try this. Hail is good at healing too, and 10/5 superconductor sounds tasty. Although as far as I understand, shock DoTs all over the place can mess with conduit, damn thing doesn’t check constantly for electrified effects.
Yeah, I commented in your topic as well and it’s a very good observation. Personally, I haven’t had issue with Conduit not being active in this setup because if shock DoT isn’t coming from my weapons, Superconductor is making it happen. Even if Conduit isn’t active, United Front is actively converting absorbed energy into shield power. That’s what makes this build so effective at shield tanking, is that there are multiple pathways that are essentially covering one another. A system of redundancy if you will. You only have to be conscious of your shield when Aspis is on cooldown but then again stacking Maelstrom using shock weapons ensures Conduit being active.
Exotek
(Backdraft Guru)
#24
For glitch shotguns, as Athena I would highly recommend 0verload for main glitch. True it gives a hefty penalty to fire rate and it chews thru ammo, but as Athena that shouldnt be the problem, as you have skills that can increase both the fire rate and negate ammo consumption. Just look at them juicy bonuses here.
That being said I would go with 4401 for a glitch.
Ha_Na
(Glass cannon par excellence)
#25
Then again, the fire rate penalty would hurt maelstorm stacking, no?
Exotek
(Backdraft Guru)
#26
Yes, at first. But once you stack maelstrom (and get those bonuses to fire rate and ammo consumption (i dunno how the skills are called but ive seen some crazy videos),
switch to 0verload shotgun and wreak havoc.
Ha_Na
(Glass cannon par excellence)
#27
that is, if you can get that gun to Overload at that point, cause that Elemental Barrage swapping means no reloading at all in orders to keep stacks going. I’d rather argue to use the overload to get the first kill skill going, from there on, fire rate is probably more important (needs testing)
Exotek
(Backdraft Guru)
#28
Like ive said, i dunno ■■■■ about Athena, if you can keep those fire rate and ammo consumption skills up while 0verload is active, in theory you could save ammo and still have a decent fire rate while doing insane damage.
Those are some crazy numbers @Exotek, very nice find. Practically, I think it would be very difficult to execute in real time. Once you swap to a Closer weapon when Unrelenting procs, Maelstrom is high enough that you no longer consume ammo (Elemental Barrage) but you continue to stack Maelstrom very rapidly due to the fire rate bonuses. You may be right that these would be high enough to overcome the decrease in fire rate with Overload but the window is 7 seconds.
Do you have to consume the entire magazine and reload for the glitch to occur or can you swap to a empty weapon and force a reload on swap while still having enough time of Unrelenting to make use of it?
@Ha_Na what do you think about that set up?
Ha_Na
(Glass cannon par excellence)
#30
You can swap to an empty gun and reload. You can also just reload prematurely. The decrease in fire rate seems to be inversly proportional to the amp, and shotguns with their pretty high boost will receive a pretty harsh FR penalty. IF the red glitch procs, that is.
It’s definitely worth a try. A Storm com would probably be the better choice for attempting to offset the FR penalty.
I don’t really see it as necessary because you’re giving up Unrelenting time and it’s not like Athena needs extra fire power at that point especially at the expense of reduced fire rate. It’s just more of can you do it? Yes Storm would be the way to go attempting this.