Introducing Supercell, a tanking build of the elemental persuasion and designed for Vault Hunters who believe that defense wins championships. Its offensive potential lies in its ability to maintain constant forward momentum. Defensively, the build focuses on survivability through the use of a large capacity shield, purple Defender class mod, and constant shield regeneration via shock elemental effect and Conduit. Offensively, the focus remains on Maelstrom stack generation through consistent Storm Weaving+Elemental Barrage combined effect, while looking to apply the coup de grace when Unrelenting is active.
I previously wrote about The Perfect Storm, which described an effective method for quickly building and reaching a high number of Maelstrom stacks. While it is a lot of fun to use, it is more or less ideal for bosses or arena fights where mob density can tolerate stack building. Supercell captures some of Perfect Storm’s DPS potential using the same principles for Maelstrom stack generation but adds an extra level of durability at the cost of your potential rate of stacking due to the switch from Storm to Defender. It is fully capable of mobbing or raiding, solo or co-op, and still compatible with Storm should you ever feel it practical to go all out for Maelstrom stack generation.
-Shield of Ages or Fabled Tortoise or Turtle (Capacity>Rate>Delay), Pangolin or Anshin parts for highest capacity
• I would highly recommend a Shield of Ages or Fabled Tortoise which will give you the greatest shield capacity. Turtle shields will also work incredibly well and also have the potential to come in various elemental immunities if you find one with a Maliwan capacitor.
-Reogenator or Adaptive
•Adaptive shields do not have the capacity of Turtle but they also function really well in this build simply because they need partial charge to have their Elemental Resistance in effect. With Conduit so easily activated and your shield continuously recharging you will have no issues keeping it active.
•Parts and stats are completely up to you. Some players favor greatest elemental resistance and health boost, others recharge rate and delay. I think it’s what you value more. I find Hyperion, Dahl, and Tediore parts to function really well on these shields.
####Stacker (gaining Maelstrom stacks):
Hyperion Thinking, or
-Practicable >Potential>Reactive accessories
Hyperion Bullpup, or
•This is your main stacking weapon. The two most important characteristics for stacking is pellet count followed by fire rate. For this reason, the Practicable (Enforceable) prefix is most desirable followed by the fire rate boosts that Potential (Executive) then Reactive (Streamlined) offer. Shock is the ideal element but Incendiary can stack also so it is an option.
Consensus is that two options are valuable for your primary stacking shotgun:
####Closer (Storm Weaving+Elemental Barrage+Unrelenting):
-Rabid>Ferocious>Expansive accessories, NEVER Swift
• This assault rifle has incredible potential and is tailor made for Athena for applying the coup de grace.
◦Pellet split (x2 card damage)
◦+80% Splash Damage
◦+200% Type A crit
◦High base fire rate and minimal recoil
◦2% life steal
Hyperion Development>Crowdsourcing>Face Time
• Multi-barrel Hyperion shotguns are perfect for handling maximum fire rates generated by Unrelenting at high Maelstrom stacks. Much easier to use than the Hail along with better range.
• Glitched varieties are less beneficial for Closer because of Unrelenting+Elemental Barrage combo already in effect but if you can optimize then Yellow and Blue 0404 is ideal (@Ha_Na).
####Other notable Closers:
◦Party Line , Gentle accessory. One of the best Closers in the game for Athena. Flakker-esque but can actually continue to build Maelstrom stacks quickly with Unrelenting active.
◦ Shredifier or , Ferocious>Swift>Rabid. Not as effective as Hyperion shotties but if you need a good alternative to shotguns this is a very capable AR for generating Maelstrom and taking down bosses.
◦Flakker or Ravager for EXPLOSIONS???. Stack Maelstrom, Flash Freeze then swap. You won’t build stacks but it won’t even matter because things explode.
•This SMG offers you a Cryo critical hit machine that offers excellent accuracy and synergy with high rates of fire and Aspis use. Storm Weaving ensures a high freeze chance on swap.
•One point Flash Freeze is enough to stop the bleed out of Maelstrom stacks when you are exclusively using Fatale for continuous crit damage .
####Other notable utility weapons:
•Taser , Win Win>Dynamic>Maximizing accessories. Awesome all around stats and especially useful for maintaining shock DoT, Conduit, and Maelstrom.
• Torrent or , Flying>Stopping>Deft accessories
•IVF, Hefty>Refill, for elemental reload spamming
•Fridgia, for freeze and swap tactics
•Quasar for crowd control
•Storm Front for sustained shock DoT
•Strafing Run , +Fire Rate and +Reload Speed while airborne.
◦Immediate boost to fire rate while airborne helps stacking significantly, especially in the early stages.
-Defender class mod (5/4/4), Benevolent (+United Front), Shielded (+Conduit), Supercharged (+Superconductor), +Shield Capacity
•The shield tanking capability of this class mod because of its synergy with Phalanx-Ceraunic Storm Athena is incredible.
•United Front= significantly increases shield capacity, shield regeneration for you and nearby friends in the sphere of influence.
◦10/5= +40% Shield Capacity, Converts 50% of absorbed energy into
◦9/5= +36% Shield Capacity, Converts 45% of absorbed energy into
•Conduit= shield regeneration based on at least one Shock elemental effect being active and the number of Maelstrom stacks that you currently have.
◦10/5= 0.2% of shield capacity per stack per second
100 stacks= 20% per second
200 stacks= 40% per second
300 stacks= 60% per second
◦9/5= .18% of shield capacity per stack per second
100= 18% per second
200= 36% per second
300= 54% per second
•Superconductor= Aspis has a chance to shock any enemy that strikes it, generates 5 stacks per activation, can apply Shock elemental effect each time it triggers
◦10/5= 100% Shock Chance, +5 Stacks
◦9/5= 90% Shock Chance, +5 Stacks
To give an example of just how potent this combination is at shield regeneration. Under my current spec along with level 70 Supercharged Defender (9/5 United Front and +21500 Shield Capacity) and 10.5% Shield Capacity from BAR, the Shield of the Ages has a capacity of 305k. It will regenerate to full from zero in:
•5.56 seconds at 100 stacks (54,900 units per second)
•2.78 seconds at 200 stacks (109,800 units per second)
•1.85 seconds at 300 stacks (164,700 units per second)
Keep in mind this only factors in the regeneration rate that Conduit offers. If your shield regeneration kicks in then that would be added. However, the time to full regeneration is constant across shields. The advantage of running a Turtle Shield however, should be quite obvious. You regenerate a much greater amount of shield capacity in the same amount of time and this enables you to absorb a greater degree of damage, even constant damage from DoT is absorbed. So at a very modest stack count, which is easily achievable within the first magazine of your stacking weapon, you will have enough power to your shield without even the need for your Aspis for the majority of engagements.
One of the drawbacks of running these large capacity shields are their inherently slow recharge rate and long recharge delay. The Aspis, however, makes this a moot point as you can easily recharge your shield within the time that the Aspis is out just from the absorbed power from United Front and Conduit activations from shock weapons and/or Superconductor.
Superconductor at 9/5 or 10/5 is completely badass. Every time the enemy strikes the Aspis you’re generating a Shock discharge which stacks Maelstrom, strips shields, and triggers Conduit. So even if you need to swap to a non-shock weapon, you can still have active Conduit and ensure shield recharge through this skill.
So my fellow Gladiators, the Supercell gathers. Please feel free to drop a comment and share your opinion.