First THANK YOU for making this work! However I’ve noticed a few small annoyances that in some ways make thinks a little worse then they were before, but I think it should be possible to tweak them out.
Disclaimer is that I only played with these for a few hours last night so this is not as deep of an analysis as it could be but here goes.
First, repair vettes: before the best way to use them with attack vettes was to 1 to 1 command then to repair in which they would follow their designated attack vette then latch if the vette started taking damage. They were constantly in motion. It was a pain to set up, but actually worked surprising well once set up.
Now, you can command a group of repair vettes to repair a group of attack vettes, but they just get in range and hold position until the vette they chose to repair takes damage. This has the effect of a vette swarm fighting an enemy swarm with the repair vettes sitting idle in the middle of the battle. Not to safe for those guys. Would it be possible for them to follow thier designated repair target?
Support frigates: similar situation. Their position once given a repair target is way back from the actual target so that the time it takes for them to get into range and start actual healing is longer than the time it takes for the frigate to die. They did a better time following their repair targets before. Would it be possible to adjust this ‘hang back’ distance?
I also noticed that they seem to be limited to the number of latch points, so only 2 support units can repair a frigate at once. I’m guessing this is a limitation that cannot be overcome in code, and may not be a bad thing overall from a balancing standpoint, but still thought I’d mention it.
Along the same lines, field frigates seem to be hanging back further from their guard target then they were before. I could be wrong on that one.