So I played a Meltdown and our team was clearly winning. Around 5 minutes into the battle they surrendered. Barely got any XP, CXP and I didn’t get a single piece of gear.
I’ve gotten more rewards from horribly losing a match than I did in this game. This basically gives the enemy team the ability to screw you out of a win.
Require a certain amount of time before a full team can surrender. If they lose players then allow them to surrender.
For the winning team reward them based on the win rather than personal stats (This would also encourage players to play as a team)