This may sound odd but the use of a roid shield is my primary criteria for defining a melee character. I think you already know this ( and feel free to be horrified if you didn’t ) but this actually includes Krieg. I have this thing with aesthetics : I need to hear that roid thunk.
The second is that it needs to be a character that can actually abuse melee in some way. Zero and Krieg are obvious ; Athena is fairly obvious ; but my melee Maya is super badass ( using a Pun-chee with Backdraft is killer ) ; we’re waiting to see @Piemanlee’s success with melee Gaige but I’ve seen Terra taken down with With Claws ; Axton can do it I guess ( I think the Love Thumper is a thing with him, but that’s leaning heavily on his ability to boost the nova ) but that’s pretty desperate.
I absolutely need to try this out. I also need to try and play Melee Axton.
So far so good on the answers, thanks to y’all for the contributions !
4 Likes
VaultHunter101
(Flying: throwing yourself at the ground and missing)
#7
I guess one way to look at it would be, do they have a melee overide skill in their skill tree? Which means Axton is the only non-melee character. Not a perfect definittion though - both Krieg and Maya have non-melee melee overides (if that makes sense) - Scorn and Hellfire Halitosis.
The benign lawyer in me is screaming about the distinction between a melee build and a melee character. As my obviously fabricated previous post illustrates, a melee character must have an action skill primarily intended for melee combat. This is not to say the other characters cannot use melee effectively with a melee build, but I would argue that they are not melee characters unless they fit this anecdotal criteria.
paulothead
(AN awkward, not THE Awkward, Yeti)
#17
I agree with this whole heartedly. I think the line is that a “melee character” has skill trees dedicated to, or at least aimed at, melee as the primary damage medium; while a “melee build” is any combination of gear and skill point distribution that facilitates Brick’s top secret “punch them in the face until they die” combat style regardless of character design. So any character can utilize a “melee build” whether or not they are a “melee character”.
TL;DR @LayDownNtrafik hit the nail on the head, I just wanted to put my suggestion for demarcation out there.
Melee is your bread and butter. You want to punch things in the face and your build revolves around being able to do that effectively, both in terms of damage output and survivability. Course, I think melee builds in FPS are boring so what do I know?