While it’s nice that we got a target dummy in Sanctuary now, this dummy’s only purpose right now, is to see how much damage you can do with your current weapon, and that’s it. You don’t get to see how fast you can kill a tough enemy, or how much damage you can dish against enemies that have different heath pools, for example.
With that in mind, I’d like to propose some improvements to the target dummy, that should make it more useful to the player, when testing their average DPS:
-Give the Dummy a very large health pool… something like 3mil+ health or so at level 50 and make it killable.
-Add two more Dummies and have each one have a different health pool based on the 3 possible health pools that enemies can have. The first dummy should have a Red health pool, the second should have a Yellow health pool and the last one a Blue health pool.
-Make so that the dummies can get respawned through a console nearby, or have them respawn after a few secs have passed.
This way, the players can make different tests with their characters and see how long it takes them to kill the dummies. The players will be able to check how fast is their killing speed, how faster they can deal with shielded enemies without a shock weapon, etc.