See, THIS is what I’m after! Do I recall correctly, then, that his reload cancel % used to be MUCH lower back when we could ‘weave’ reloads to get a fairly high uninterrupted fire rate?
Anyhow, if I’m after a max primary attack DPS potential, then that’s the sort of thing I’d like to know about. Now, show me why I’m wrong (and I suspect that I am). I recall from a couple/few years ago, that a reduction (say, reload time) would go into the denominator. So if I had a 13% multiplicative reduction in reload time, even if it’s called a reload speed increase, it’d take the time (t) and divide by 1* 1.13, which would mean actually about a 6.5% net increase in speed or reduction in time. At least, that’s how I remember some things applying in BL2. So a 100% increase (reduction) in some cases really worked out to only 50%. That for things that we naturally don’t want falling off potentially to zero.
Big point: If I take a reload speed gear that gives +21% to reload speed, WILL the net reload time be reduced by 21% (be its previous value times 0.79) or only by 10.5%?