I love the pacing that Triple-clocked puts on the game, getting more aggressive as your damage slowly ramps up until the final blast of Rainbow Coolant fires. Funzerking with glitched Casual Ravagers sounds insane.
Buzzard kill with a Contraband Sky Rocket - love this grenade!
edit - on a different playthrough, I’m playing Gaige, running through Hayter’s Folly, and slugging it out with Big Sleep. I get him down to pretty low health and am in the middle of reloading when he snags me with his anchor. I finish reloading as I fly towards him and Shock and AAAAGH procs, which finishes him off. Similar to the Backdraft kill I had earlier, this sort of kill is pretty rare but super satisfying for me.
2nd edit - I’m playing Gaige running through Caustic Caverns, and I’m trying to take out Blue. This is my Maliwan allegiance build, so she’s basically got no gear that can work Blue over (nothing explosive, no shotguns, her melee damage is borked, her build doesn’t include With Claws, etc.) My one bladed weapon is, conveniently, a Grog Nozzle, but Blue (and its cadre of other crystalisks) take my health down faster than I can recharge it. I just cannot take Blue out. After my seventh respawn, I equip my Norfleet, get it good and drunk off the Grog Nozzle, and nuke all those wankers from orbit. I wish it didn’t have to come to this Blue, but you can suck on that.
A Rabid Stalker was chewing on a Buccaneer in Magny’s Lighthouse. As is usual in UVHM, enemy infighting rarely results in an enemy death, but in this case, the Buccaneer was dominating the Rabid Stalker. Seriously, the Rabid Stalker’s health was visibly dropping in big chunks (the Buccaneer was in frenzy mode, and the Rabid Stalker was staying in range). Later, the Rabid Stalker switched to repeated leap attacks, knocking the Buccaneer back and stunning him (preventing him from retaliating). The Rabid Stalker managed to push the Buccaneer off a cliff for the win.
Feeling a little loss at what could have been my first ever victory by anything against a Rabid Stalker during enemy infighting, I finished the weakened Rabid Stalker off with some IEDs from my WTF shield.
Lose a few grand on that bet?
I found this COM, so I filled up the Cataclysm tree accordingly and got some Blight Phoenix kills. Bullymongs and Varkids were on the menu because they maintain close distance on their own to eat Blight Phoenix damage, are fleshy (for the burn damage bonus), and they come with small varieties. Holding a slag Moxxi weapon let me tank through a few at a time. Few. Seriously, while it wasted Varkid larvae, Bullymong brats, and Spiderlings, it just annoyed anything bigger. Blight Phoenix was hitting for maybe 250K per shot (for the fire damage… the corrosive damage was in the low thousands).
I toyed around with a Rock God (took long enough to level it up that it was at liberty to chew through more than one respawn sequence). I let him get too close more than once during this process, but eventually put him down. Eventually… there’s no vending machine on the Unassuming Docks, and I was seriously concerned about running out of ammo.
I love Scavengers because of their unique AI (focusing more on loot than combat, with the health to back it up). I also love MIRV grenades when used in enclosed spaces (because all the grenadelets get a shot at the target). To these ends, I can often be found setting traps for the Scavengers by laying gear in strategic places. In this case, when the local Scavengers go sniffing after the loot dropped in that nook, they’ll be eating a lot of explosions from my Longbow Bonus Package. Lynchwood has quite a few enclosed spaces like this in the downtown area, and I’m always luring enemies through those various choke points.
Well my favorite kill was when I was playing as Athena With Wilhelm player/boyfriend lol and we were fighting RK5 and then I bloodrushed the boss and got the final hit and I flew through it so it looked like I went right through RK5 as I bloodrushed lol
That’s a great finish for that fight… I didn’t think Athena’s Blood Rush had that kind of range (although honestly, I haven’t explored that part of her tree yet).
edit - Deathtrap’s caught the off-color cooties from Aegris: I have no points in Make It Sparkle, and you’ll note the lack of element coming out of his wrists. Alternately, I had been stealing a lot of his kills, so maybe he’s just sad.

Also, I managed to squash two Badass Varkids under the platform at the Varkid Ramparts at the same time (although with my Hyperion allegiance Siren who is loaded with singularity grenades, it’s not that difficult… I just love doing it).
edit - Playing my Tediore allegiance Siren, I just got an EXP Loader to take out a Rakk… kind of on purpose (a lot of luck, but I was trying to do just this).
You love mentioning me don’t you? lol 
I have one from each game.
BL1: As a Hunter I shot a Clatrap with a Jakobs XX Savage Masher sending it flying out of sight within 3 seconds.
BL2: As a Commando Killing Handsome Jack with a Turret Nuke.
TPS: As an Enforcer Killing a Lunging Badass Lunatic with a single Power Fist Punch.
TftB: As Rhys Slicing that Badass Skag with Zero’s Sword… Epic.
Yes lol :3
[quote=“NetherTraitor258, post:119, topic:59361”]BL2: As a Commando Killing Handsome Jack with a Turret Nuke.[/quote]Nice… like the final shot that brings you into the cut scene, or the shot to end the game?
[quote=“NetherTraitor258, post:119, topic:59361”]TPS: As an Enforcer Killing a Lunging Badass Lunatic with a single Power Fist Punch.[/quote]Love it - game mechanics with knockback are almost universally my favorite.
The Shot to end the game.
He died in the same way he wanted the Bandits of Pandora to die… “Scorched in Freaking Fire”. 
I do a lot of arcane things to keep the game fresh, the latest of which is a foreign exchange program between my allegiance characters. I’ve been playing with the same set of gear/characters for a long time now… so long that sometimes I forget that these weapons even come in other elements, and that some of them may have better synergy with other characters.
First up - my Vladof-only Assassin got to play with the Landscaper. Turns out that Zer0’s hologram will trigger the prox mines, making it tricky to set up a hologram/prox mine trap… but not impossible. Execute hits for ~7mil, Unf0rseen hits for ~14mil, and the Landscaper shot hits for ~6mil combined for the final blow. I may be playing with and perfecting this combo for quite some time. 
I have quite a few…
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I was in Old Haven, as Mordici, just was at the last guy in the wave, when I was downed. You know how in BL1 when you go down it skews your aim and darkens your sight? I was almost dead, almost compleatly black, aim going everywhere, and I some how managed to get a head shot on a guy with only a sliver of his head poking out from the edge of the building he was standing on. By far my closest save across all three games.
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I was playing as Auriela at the Holodome arena, playing around with A Backhand to Remember which I just got, when a Guardian decided to try to do its flippy jump over the abyss in the middle of the arena. Panicking, I tried to smack him, but in my panic I forgot about the backhand. As he came in for a landing, Auriela’s hand flew out and with a resounding crack, smacked him back and caused him to fly, still doing flips, into the abyss. And I started laughing minaiacally so hard, tears came out of my eyes and I had to pause the game.
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When ever I play as Nisha I always try to make fights cinematic. It is so rewarding to be able to wipe out an entire wave of bugs in Claptrap’s mind with just her wip. Not to mention wiping out 4 or 5 of them with one strike is rather memorable.
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My sister and I usually play together and you would think this would make almost everything easier. Not the Eos/ (what ever the first form is called) fight. The Eos part of the fight is easy. But the first form is nearly impossible to beat without spending most of the fight hiding. We finally got through thanks to Athena and her invincible shield, but that fight has always held a special place in our hate center. But recently on a Claptrap/Jack play through I finally found a build that can go toe to wheel tread with him. My claptrap was able to sit there with his Regnotioater shield and laugh(with to the point where I could not see anything for the tears) in the face of death incarnate, while also shooting it. Not even Athena, with her ~50,000 shield (at lvl 50) could do that without lots of support and her action skill.
- Old Haven… I remember liking that map for mobbing (then liking it more in Zed’s DLC).
- Heck yes! That skill is at the bottom of her third tree, no? Most of those skills, I believe, are centered around co op play, specifically if you have entered into a “contract” with someone? Were you flying solo? I’ve never used that skill, but I don’t think I knew it had knockback… at some point I’ll return to Elpis, and I’ll have to see about getting to that skill without “wasting” too many points in contract-based skills.
- I like weakening and “seeding” as many of them as I can with shots during Showdown so The Unforgiven explosions will clear the entire mob when Showdown ends, but I get how fun that is. I never took a liking to her whip as a unique melee animation myself though. Are you doing something specific with her whip, or just meleeing enemies?
- How was Claptrap tanking with that shield?
With Auriela I was playing with my sister, so I was using all of the co-op skills. She, incidentally was also Auriela and was going down the blue tree. The knockback was awesome if you go down the sniping tree as well since anyone that gets near you will be sent flying away.
With Nisha I ride the cooldown on the Thunder Crackdown and sometimes I take out a small flying thing with her regular melee attack.
Claptrap was able to tank with that shield by investing into all of the blue tree, plus Safety First in the red tree, which allowed him to constantly regenerate the shield or his health. But the shield regeneration plus the damage reduction plus the rediculosly high health (17000 at lvl 41) allowed him to take redonkulous amounts of damage. It only truly works with the shield regeneration, as the health alredy regenerates thanks to the sheild, and it is almost impossible to die.
Consider the gigantic lift in Arid Nexus Badlands that takes you up to the elevated road leading to the Hyperion Info Stockade (where you fight Saturn). After much ado, it turns out that all loaders consider that platform footprint a no-fly zone. I even tried to suck them in there with singularity grenades, but they’d zip/teleport right out. If I stood in there, they would walk the invisible boundary as they tried to close distance. So much for squishing Loaders down there. Maybe I’ll drag that lone skag over there…
Anyway, I’ve been practicing getting the distance down with the Avenger so the final detonation will reliably hit enemies (it does a lot of damage) without trying to maintain a low ammo pool to control the throw distance. By Converging these three loaders right before the Avenger detonates, they are all slagged and within range of the detonation; it kills two and wrecks a third in one shot. I may give the Bee to my Tediore Siren as the next part of my foreign exchange program to see what that’s like.
I once finished off the Invincible Empyrian Sentinel with Wilhelm’s robo-punch. It was my proudest moment.
That’s awesome… I love finishing big fights like that, but I usually miss the mark (I fire it too early and the enemy is dead by the time the cooldown runs out, and spamming the skill just doesn’t have the same satisfaction as coming out of nowhere with it for the kill)>
Yeah, I’ve tried that too. Almost positive it’s designed that way to keep you from luring Saturn underneath it and squashing him to instant death.




