Tell us about your favorite kills! (now redefined as "Actual tales from the Borderlands")

You love mentioning me don’t you? lol :blush:
I have one from each game.
BL1: As a Hunter I shot a Clatrap with a Jakobs XX Savage Masher sending it flying out of sight within 3 seconds.
BL2: As a Commando Killing Handsome Jack with a Turret Nuke.
TPS: As an Enforcer Killing a Lunging Badass Lunatic with a single Power Fist Punch.
TftB: As Rhys Slicing that Badass Skag with Zero’s Sword… Epic.

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Yes lol :3

[quote=“NetherTraitor258, post:119, topic:59361”]BL2: As a Commando Killing Handsome Jack with a Turret Nuke.[/quote]Nice… like the final shot that brings you into the cut scene, or the shot to end the game?

[quote=“NetherTraitor258, post:119, topic:59361”]TPS: As an Enforcer Killing a Lunging Badass Lunatic with a single Power Fist Punch.[/quote]Love it - game mechanics with knockback are almost universally my favorite.

The Shot to end the game.
He died in the same way he wanted the Bandits of Pandora to die… “Scorched in Freaking Fire”. :smiling_imp:

I do a lot of arcane things to keep the game fresh, the latest of which is a foreign exchange program between my allegiance characters. I’ve been playing with the same set of gear/characters for a long time now… so long that sometimes I forget that these weapons even come in other elements, and that some of them may have better synergy with other characters.

First up - my Vladof-only Assassin got to play with the Landscaper. Turns out that Zer0’s hologram will trigger the prox mines, making it tricky to set up a hologram/prox mine trap… but not impossible. Execute hits for ~7mil, Unf0rseen hits for ~14mil, and the Landscaper shot hits for ~6mil combined for the final blow. I may be playing with and perfecting this combo for quite some time. :blush:

I have quite a few…

  1. I was in Old Haven, as Mordici, just was at the last guy in the wave, when I was downed. You know how in BL1 when you go down it skews your aim and darkens your sight? I was almost dead, almost compleatly black, aim going everywhere, and I some how managed to get a head shot on a guy with only a sliver of his head poking out from the edge of the building he was standing on. By far my closest save across all three games.

  2. I was playing as Auriela at the Holodome arena, playing around with A Backhand to Remember which I just got, when a Guardian decided to try to do its flippy jump over the abyss in the middle of the arena. Panicking, I tried to smack him, but in my panic I forgot about the backhand. As he came in for a landing, Auriela’s hand flew out and with a resounding crack, smacked him back and caused him to fly, still doing flips, into the abyss. And I started laughing minaiacally so hard, tears came out of my eyes and I had to pause the game.

  3. When ever I play as Nisha I always try to make fights cinematic. It is so rewarding to be able to wipe out an entire wave of bugs in Claptrap’s mind with just her wip. Not to mention wiping out 4 or 5 of them with one strike is rather memorable.

  4. My sister and I usually play together and you would think this would make almost everything easier. Not the Eos/ (what ever the first form is called) fight. The Eos part of the fight is easy. But the first form is nearly impossible to beat without spending most of the fight hiding. We finally got through thanks to Athena and her invincible shield, but that fight has always held a special place in our hate center. But recently on a Claptrap/Jack play through I finally found a build that can go toe to wheel tread with him. My claptrap was able to sit there with his Regnotioater shield and laugh(with to the point where I could not see anything for the tears) in the face of death incarnate, while also shooting it. Not even Athena, with her ~50,000 shield (at lvl 50) could do that without lots of support and her action skill.

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  1. Old Haven… I remember liking that map for mobbing (then liking it more in Zed’s DLC).

  2. Heck yes! That skill is at the bottom of her third tree, no? Most of those skills, I believe, are centered around co op play, specifically if you have entered into a “contract” with someone? Were you flying solo? I’ve never used that skill, but I don’t think I knew it had knockback… at some point I’ll return to Elpis, and I’ll have to see about getting to that skill without “wasting” too many points in contract-based skills.

  3. I like weakening and “seeding” as many of them as I can with shots during Showdown so The Unforgiven explosions will clear the entire mob when Showdown ends, but I get how fun that is. I never took a liking to her whip as a unique melee animation myself though. Are you doing something specific with her whip, or just meleeing enemies?

  4. How was Claptrap tanking with that shield?

With Auriela I was playing with my sister, so I was using all of the co-op skills. She, incidentally was also Auriela and was going down the blue tree. The knockback was awesome if you go down the sniping tree as well since anyone that gets near you will be sent flying away.

With Nisha I ride the cooldown on the Thunder Crackdown and sometimes I take out a small flying thing with her regular melee attack.

Claptrap was able to tank with that shield by investing into all of the blue tree, plus Safety First in the red tree, which allowed him to constantly regenerate the shield or his health. But the shield regeneration plus the damage reduction plus the rediculosly high health (17000 at lvl 41) allowed him to take redonkulous amounts of damage. It only truly works with the shield regeneration, as the health alredy regenerates thanks to the sheild, and it is almost impossible to die.

Consider the gigantic lift in Arid Nexus Badlands that takes you up to the elevated road leading to the Hyperion Info Stockade (where you fight Saturn). After much ado, it turns out that all loaders consider that platform footprint a no-fly zone. I even tried to suck them in there with singularity grenades, but they’d zip/teleport right out. If I stood in there, they would walk the invisible boundary as they tried to close distance. So much for squishing Loaders down there. Maybe I’ll drag that lone skag over there…

Anyway, I’ve been practicing getting the distance down with the Avenger so the final detonation will reliably hit enemies (it does a lot of damage) without trying to maintain a low ammo pool to control the throw distance. By Converging these three loaders right before the Avenger detonates, they are all slagged and within range of the detonation; it kills two and wrecks a third in one shot. I may give the Bee to my Tediore Siren as the next part of my foreign exchange program to see what that’s like.

I once finished off the Invincible Empyrian Sentinel with Wilhelm’s robo-punch. It was my proudest moment.

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That’s awesome… I love finishing big fights like that, but I usually miss the mark (I fire it too early and the enemy is dead by the time the cooldown runs out, and spamming the skill just doesn’t have the same satisfaction as coming out of nowhere with it for the kill)>

Yeah, I’ve tried that too. Almost positive it’s designed that way to keep you from luring Saturn underneath it and squashing him to instant death.

Playing Zer0, I’m at the Bunker, and the local Loaders are on deck harassing me. I throw Decepti0n at one, and am waiting for the timer to run out when an EXP Loader jumps (apparently from down on the ring below) for one of their kamikaze, insta-detonate explosions. I think the Kunai actually finished the other Loader off, but the timing was perfect such that it looked like the EXP Loader blew his buddy up.

Have a new one for BL1:
I was playing Roland in the Knoxx DLC, an Atlas Assassin was in my face as I was shooting her with my Dahl shotgun.
She shouts out: “MEDIC!!!” just to be killed immediately after via another shotgun blast just for a Health Vial to fly from her body leading to Roland’s epic response:
“Don’t need a medic now.”

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That’s awesome.

edit - In Thousand Cuts with my Bandit Mechromancer, I climb up on that first skull that you pass through, equip a slag weapon (the MADHOUS! which I’m practicing with), and let Deathtrap loose. I slag a Marauder who takes cover behind a wall next to a fire barrel, and Deathtrap comes up behind him for an Explosive Clap. Explosive Clap smashes the enemy and pops the barrel which sends the dude flying. Didn’t quite kill him, but brought him down to a sliver of life. Enemies generally don’t die from Explosive Clap in UVHM, but when they do, it’s so great.

2nd edit - got lucky with a close-range direct hit from a Prazma Canon and dropped a Buzzard in “one” shot. The relatively slow movement of the orbs and their size gives the impression of mass (and it did pretty much stop that thing dead in its tracks).

3rd edit - Deathtrap clapped another Marauder next to a barrel, which knocked him over near a second barrel, which I promptly shot, which then knocked him back towards Deathtrap, who fired Robot Rampage and killed him. Thousand Cuts is going DOWN!

4th edit - I love firing on an enemy right as Deathtrap winds up Explosive Clap for a quick one-two kill. (Why am I not recording this?)

5th edit - Seriously, Deathtrap just clapped an enemy off the top of the stairs to Broke Face Bridge, and I killed him in mid trajectory over my head.




(trying not to double post here) - I happened upon a midget riding atop a Goliath, and as Zer0, I Executed the midget from right off the back of the Goliath. In reality, this probably isn’t that big of a deal, but it was the first time I’d ever done it. I need to play Zer0 in a melee capacity more. My two assassins are Jakobs and Vladof, both of whom go down the middle tree for Kunai. Jakobs goes down the Sniping tree, and Vladof goes down the Bloodshed tree, but Vladof has so many fun guns that I rarely go into melee mode.

edit - Used an explosive barrel to kill a weakened Spiderling at the peak of its mid-air launch at me. Thing went flying… so satisfying. Later, I’m facing down a Nomad Pyro and a Goliath with a Midget riding on his shoulders, who are in close proximity to each other. I kill the Nomad Pyro with a strike to the backpack for the explosion which gibs the Nomad and knocks the helmet off the Goliath, which sends the Midget flying off. That’s a fun way to Execute.

Another edit - You know how whenever an enemy takes knockback damage, they auto-rotate to face the source of the knockback? As in, if you Execute into an enemy’s back, he will rotate in mid air and land facing you? The knockback from the shock boosters from the WTF shield have the same knockback effect.

So I’m in Frostburn Canyon with the WTF shield, and a Nomad Pyro lights me up. I slag him, and then my shield throws a shock booster that lands behind him. I start backing away when the booster pops, which knocks him in an arc towards me, flipping him around in mid air presenting his fuel tanks to me, which I pop for a mid-air gib. Hell yes, that’s why I still play this game.

I know there are still people playing the game getting fun kills like this - let’s hear 'em!

I’ve been farming Doc Mercy for a half-decent Infinity for a little while now. If you use the geyser method to reach him, you are going to run into many invisible walls. Mercy managed to put me into FFYL and wouldn’t you know it, an invisible wall was in the way. Nothing would work, my Assault Rifles and Rocket Launchers couldn’t shoot through the solid layer of air separating me and Mercy. I got desperate and did what I always do, when I don’t have a clear shot on the enemy: spammed grenades (I was playing as Axton).

I was using a Fastball at the time though and just like my ARs, they need a direct hit to work. As I said before, an invisible wall was directly in the way. So I used the very few seconds I had left to try and bounce the Fastball against the cave ceiling into Mercy. And it worked… Might be my luckiest Second Wind yet. I’m pretty sure I won’t be seeing anything like that anytime soon.

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Wow!

I’m playing Gaige in Frostburn Canyon, doing the ‘matador de toros’ routine with a surprisingly aggressive Nomad. I’m wearing a shock spike shield, and am all decked out for shock damage in her Little Big Trouble tree (including an active Evil Enchantress skill at the moment and a Legendary Catalyst COM). As he starts charging, I nail him with the last round in my gun, which procs Interspersed Outburst, slags him, and I begin reloading; I’m standing my ground here. He continues on right in to me, and eats a face full of shock spike damage immediately followed by a Shock and AAAGGHHH! nova. Fire DoT from Electrical Burn finishes him off before he’s got time to recover from the initial shock. Blood Soaked Shields fires, and restores the shield to full as well; It’s like he ran into a brick wall.


edit - I’m playing Gaige in The Dust, and there is a Goliath Blaster in the distance firing (and missing) at us. I’m up on a ledge looking down on a Scavenger when I release Deathtrap. I start slagging the Scavenger, and as Deathtrap is drifting down, the Goliath gets lucky with a shot and kills Deathtrap’s shield. His shield happens to be the Hide of Terra, and as Deathtrap drifts closer to the now slagged Scavenger, the nova fires, and kills the Scavenger.

2nd edit - Right at the initial spawn point of Arid Nexus Badlands, there are three nearby Skag camps: one to the left in the slag pool, one straight up the little rise, and one off the cliff to the left of the rise. Whenever I travel here, I stir them all up by firing a few rounds in their general direction to get them all aggro; the ones from the two camps below the cliff edge will jump up on the rise, and you’ve got yourself a proper little mob. I’m in there with Maya. Everything is slagged from Ruin and Scorn, Chain Reaction and Life Tap are on deck. I wind up getting hemmed in by a circle of Skags when my shield drops, which triggers Backdraft. Backdraft polishes off three of them and damages the rest, Life Tap is up, so my health is topped off, and by the time the Skags recover, my shield is full again.

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Axton in the Preserve, farming Loot Midgets. PWR Loader coming at me, I slag him from the front but his hands are spinning, so I start throwing a few shots at him, then jump up using the speed boost from Onslaught and a previous kill, bounce off his head, then twist around and melt him as I land. Action Movie Hero Guy style.

It wasn’t particularly impressive, but it FELT AWESOME.

Yes! I love doing that. So many games have the ability to jump but no reason to do it (typically because the jump isn’t high enough to clear any actual obstacles) or there’s little reason to do it (jumping for the purpose of clearing scripted gaps or dangers, for example, is cute, but not much). Jumping in BL2, besides being able to get you to strategically interesting points on a map, is awesome for this… it turns jumps like this (and others) into legitimate combat mechanics.