I wish there was some sort of parsing of damage in this game so we could reliably see DPS in real time. Since there isn’t anything like that I’m wondering if I can do some sort of rudimentary comparison by just killing the same mob over and over with one weapon and timing how long it takes. Take an average of that. Make a build change and then repeating the process to compare relative damage output.
Has anyone done this sort of thing? If so, can anyone suggest a good enemy to do this on? Something that doesn’t die too fast but also doesn’t take too long. Something that doesn’t have a lot of abilities or moves around a lot that could cause fluctuations in damage?
it’s too bad you can’t do something like this with the target dummy…