OK I made a post on Reddit about the Burzum after I found one on M10 where the weapon card damage was under 1000. Then I saw someone asking in r/pandoraredcross for one to do testing with. Well I found one, and a Blister, so I thought I would test them a little bit. I am no Borderlands math expert, so my main goal for this was to just do some basic stuff that might inspire others to do more in depth testing on the mathematics.
Video of testing - https://youtu.be/f0y9wZSERVg
The Blister - Wiki
The bonus damage mechanic seems to be working on it. Wiki says up to 4x damage. It only felt like 90% increase for me. Didn’t look like it was counting as splash damage cause the Blast Master didn’t feel like it was increasing the damage at all. The overall damage is not great, even against with incendiary against flesh. Such a shame because man do flamethrowers look cool in this game. Wiki also says it comes in any element; I would love to see what the flames look like for each one. Moze was able to use the Blister to take out some mobs, but it was a grind. I think the base damage needs a bit of a buff and then the bonus damage should be more drastic over longer period of time. If you can manage to continuously fire this thing for 30 seconds you should get over 1000% increased damage. I liked pairing it with the Green Monster the most, but it could pair nicely with Rushin’ Offensive and a Bloodletter.
The Burzum - Wiki
The Burzum seems like it’s straight up not working properly. It’s not increasing damage the longer you fire. Although, I do like how the shock version feels like you’re firing a Tesla coil. It also seemed like it was kind of auto-locking on to enemies, which the Wiki confirms. Furthermore, I did not know that it chained between enemies. This gun probably could have been really good back when bonus elements proc’d bonus chains. If purple guns were farmable, then it would have been a poor man’s Redistributor. If its base damage was higher it might have been even better than the Redistributor because it procs bonus chains constantly. Like the Blister, I felt like it wasn’t benefiting from Splash Master at all. It definitely needs its base damage increased and I would also want to see the bonus damage more drastic over a longer period of time. Although ultimately, I don’t think it will ever shine since the bonus element procs were patched out.
Both of these guns are really fun designs and beautiful to shoot, however their damage is beyond lackluster. Moze would be the most ideal to use them, and I was using some good roll artifacts and class mods to try and make these things shine, and they just couldn’t cut it. Whether they get buffed (or fixed in the Burzum’s case), I am adding these to my list of purple gear that I want to get an O.P. variant (joining the high fire rate Scattergun, x25 Stagecoach, CMT, and One Shotter’s Shield).
I would be interested to see if someone more mathematically minded could break it down a bit more though.