Hey everyone -
In just a few hours, Battleborn is live for the entire world. As I’ve been telling the folks at Gearbox over the last month, “I’m feeling ALL the feels.”
I’ve worked on Battleborn for just under four years now. I’ve had a blast playing with the community in the CTT, Open Beta, and the Early Access. I’ve gotten to travel all over to show people the game, and introduce new players to this weird, wonderful thing we’ve crafted.
Before this thing launches, I just wanted to take a moment here on the Battleborn Forums and say…
A couple of years ago, we opened this place. There were like twelve of you. And all you had to go on was a strange trailer and a cover story on Game Informer with tantalizingly few details.
But you came.
And we talked. You asked questions. I answered everything I could. (And probably a few things I shouldn’t have!)
Battleborn was built for players. It’s a game about characters, but FOR PLAYERS.
Battleborn isn’t Battleborn without a community.
You guys were the first.
So, before we grow our little happy family into a big, loud, noisy, happy family here…
… before we know all the outcomes of what the game will be when the world jumps in…
… before it’s a success or a failure…
… I just wanted you all to hear from me one last time, this side of launch.
It’s been a great ride thus far, and I hope this is just the beginning.
- Randy Varnell
- Creative Director: Battleborn
- Gearbox Software