Simple solution:
Get together with four other people who know how to play. If you can’t BEAT the premade, then BE the premade.
Or, just bring this convo to the reddit where moderation is not nearly so strict, and see how that grabs ya…
Now, having offered something on-topic for you above, I offer that you have probably raised this topic as often as the next five disgruntled PUGs combined. AND you were supposed to have given up on the game. AS pointed out above.
So, it’s obvious (TO YOUR CREDIT, I MIGHT ADD) that you actually CARE about this game. If you didn’t, you wouldn’t be beating our heads against your wall.
So, why don’t YOU offer some sort of solution to the issue?
Here’s my (often shot-down, though working pretty well in other games) suggestion: Split the queue into groups and solos. If you’re in a group and want to play, it has to be 2, 3, or 5. Solos go into one queue when they hit the PUBLIC button, and groups go into another. For a group of 2 or 3, it’s slapped together with another to make a five. For fives, they go to the head of the queue.
“What game in its right mind uses THAT kind of concept?” Mechwarrior Online, for one (that I have over 1,000 hours invested in since its open beta almost four years ago). Free to play, been around and profitable since 2013 (if you don’t count the extended beta periods), currently in regional qualifiers for its first world championship tourney with a $100kUSD prize (put up by the developer), using an IP licensed from none other than MicroSoft, et cetera. Two queues there. Solo queue is just what it sounds like. Group queue is for groups of 2-10, or 12. Twelve players to a team, two teams to a match. Smaller groups get matched up by size. With ample population in the queues, average PSR (they ditched Elo some time ago, as it’s really kinda weak outside of 1-on-1 anyhow, and opted for their own somewhat controversial skill rating system) of the team (in group queue) is used to matchmake. In solo queue, with PSR ratings sorted into one of five tiers, matchmaking strives to keep players matched against their own tier. AT WORST, with long queue times, players may have to match up or down one tier (and if a Tier 2 gets dropped in a match that has both up AND down, AT WORST, a Tier 3 will be in a match with Tier 1s), and distributes the tiered players between the two sides as evenly as it can be bothered to do.
Now, despite this being the video game equivalent of Shade Tree Mechanics running the show, it’s maintained a significantly LARGER player population than has Battleborn. BUT, it also has larger numbers of players per match (24, to Battleborn’s 10). On busier evenings, BB likely CAN support this kind of queue split. DEFINITELY can for console players, anyhow.
Something to consider, especially since the Humble Bundle thing seems to be bringing a lot of players to our fun little game.
Y’know. In case you decide to admit that you actually can’t get enough Battleborn in your life.
It’s okay. We understand. We’re here for you. 