The addition of the Company Man artifact to this game is huge!

Man, you learn so much how stuff works every day…

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@CharmlessBee I hate to give you a hard time about that one because I do dumb ■■■■ constantly, but the laser-guided effect is LITERALLY the only special effect of the weapon. If you have used it, how the eff did you miss the special effect?!? :rofl:

And to be clear, I am just teasing you!

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I think firing it a couple of times does not qualify as ‘using it’, so guilty as charged. Plus it’s a downside of too many allegiance characters - my Atlas Zane still has few levels to grow into it.

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As an allegiance player myself, I’m finding it very hard to not use these Company Man relics on my entire crew… this is a direction I had hoped Gearbox would take with allegiance materials in BL3, and these do not disappoint.

If y’all getting into Atlas launchers (or want to see what they’re like so you can nope right out or dive right in), here’s the basics. There are three main types: Pattern Black, Red, and (NULL). I’m pretty sure that outside of named Uniques, they can come with any of the three tracker types (darts, pucks, and grenades).

  • Pattern (NULL) launchers are basic - one rocket per pull. These can be identified by the cylindrical assembly hanging off the back (with the little circular sockets on the outside).

  • Pattern (Black) launchers fire a salvo of several rockets at once per trigger pull. If more than one enemy is tagged, they’ll divide themselves up amongst the targets. These can be identified by the spherical assembly hanging off the back (with the little circular sockets on it).

    • This category includes named weapons like Ruby’s Wrath (whose grenade type tracker comes with a singularity effect) and the Plumage (whose victims, if they’re killed while tagged, spawn another tracker grenade that can automatically tag more enemies).
  • Pattern Red launchers fire a burst of three rockets per pull, and can be identified by a cylindrical assembly hanging off the back with three vertical flutes.

    • This category includes the Freeman (which only fires one rocket per pull and has no tracker shot, but the rocket follows your crosshairs like the launcher from Half Life 2, as was mentioned above).

Unless you’re using these for a hoot, launchers are generally equipped for big game, so you’re looking for the heaviest hitters. Patterns Black are the way to go, but only if you tag a single enemy (so all the rockets only aim for it). The Plumage, as one of this type, has fairly high damage over the base model, but it is tricky to only tag a single enemy with a grenade sometimes. I’m still looking for a nice, base-model Pattern Black with dart or puck trackers for this reason.

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Their main advantage is fire rate - bottomless mags Moze can make them seriously do work.

Can’t recommend the Freeman enough. Got a sneaky buff a while back. Hits really hard with 300/90 Or infernal wish now.

Good write up too mate :ok_hand:t2:

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PTHP does not take crit bonuses into consideration.
If you want to take advantage of manufacturer crit bonuses, take a grenade that can crit naturally like the Hex or Hunter-Seeker, equip gear with manu crit bonuses and have a gun (not the grenade) with matching manufacturer. It checks for your gun when critting.
Also, don’t spec PTHP then.

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@derwitte Wait, so are you saying that if you are holding an Atlas weapon, and you have Atlas crit on your COM, that if you throw a grenade and it crits, the grenade will get that Atlas manufacturer crit bonus?

I was aware of crit-swapping via the crit damage on the weapon itself, obviously, but I have never heard of what you are saying (assuming that I understand it correctly).

This game :laughing:

Exactly this, yes!

That’s why @NotQuag 's No U build works so well. It works with a lot of stuff that crits, e.g. the Messy Breakup shield drones, Hunter-Seekers. Use an Unforgiven + manufacturer crit bonus + Megavore.

Or on Punchbot: Face-Puncher (Hyperion) + Static Charge (which can crit) + Hyperion crit bonus on COM.

See the build doc maintained by Quag for more info:

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Hunterseekers are great - they collect all kinds of weapon related boosts. They trigger short fuse on Moze. They get uRad and the infernal wish doubles their shots too.

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Widowmaker works too. If you don’t take Holy Pin and the homing rockets crit they will (sometimes) pick up the bonus from Unforgiven pistol. Holy Pin crits do not get the bonus.

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@derwitte Obviously I knew about the crit-swapping mechanics but I didn’t know that even if the grenade was not of the named manufacturer, it could still get the manufacturer crit bonus. I thought the swapping thing (if you want to call it that, I know this is not technically “swapping” but it sort of is - let’s call it “crit-sharing” :grinning:) applied to anointments and weapon crit. I didn’t know that manufacturer-type crit bonuses could be applied to grenades also.

@cailte The Hunter-Seeker is the best grenade on Fl4k for a lot of reasons, but just one more is that it spreads around the radiation quite well because it obviously shoots for a good while. I like to use a shock one with OGT on my Urad Fl4k builds especially. Shreds shields and then the Urad radiation works well against pretty much everything.

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I wander if the terror crit boost applies to nades??? Ive also been wandering which is best. The newly balanced consec hits or terror crit??? They both seem equal in math. Consec hits stacks so easily and quickly but terror crit is at full speed as soon as max terror is reached. Any opinions???