The Algorithm jump pad

2 problems

  1. As I land I could potentially smash into my fellow Battleborn at the end, bounce off, and fall to my death in a bottomless pit.
    Fix: Create a landing area (not one central spot) and direct each successive Battleborn to a new spot. 1st jumper to spot 1. 2nd to spot 2. And so on

  2. On the rightmost jump pad there is a huge piece of ice halfway through the jump that my character simply passes through. It would be awesome if that ice shattered as I crashed through without slowing down and still made the jump.