Now hear me out
I understand how powerful this is but it doesn’t work within the very framework design of this game.
This games systems by design promote - and expect - save scumming. Save scumming, by any means is not an enjoyable experience that benefits the player.
We save scum to respawn bossses (quit to menu is save scumming), we scum to dupe, and now we scum to reroll anoints. By this games very design it promotes scumming - and that isn’t good. There’s nothing fun about quitting to the menu to respawn a boss or uploading and downloading saves to dupe items. You should never have any system in your game that encourages or otherwise forces the player out of the game. This isn’t limited to just save scumming but also to LFG, matchmaking, theorycrafting etc. All of these systems should be well defined and accessible within a game and BL misses the mark on all of them. LFG and matchmaking is non existent, save scumming is the norm, theorycrafting is left to third parties to break down anointments and skills and effects that don’t do what they say they do and are poorly worded
These things need to be addressed with systems that encourage the player not to scum and encourage the player to… actually play the game
The new raid boss for example can be respawned - albeit at far too high of a cost - which has once again led to exploits - of only killing one and then fast travelling back.
Now onto the eridium machine. Simply put, the cost is too high and because of that it promotes scumming. If we can’t stop scumming (we can’t) we can at least encourage against it.
In Monster Hunter World exists a very similar system where you would approach an NPC for some randomly rolled items - if you didn’t like what you got - you’d simply save scum.
Eventually they brought in a mechanic that prevents this by forcing the player to have a set outcome every time they roll - until they complete another activity.
I believe BL3 needs this system for the eridium machine - HOWEVER - before you lose your minds - the cost needs to be reduced from 250 to 50
I think 50 is a fair cost. I think it’s an inconsequential enough amount as to not encourage scumming. It’s about one kill at Ruiner which is about the same amount of time it would take a player on average to quit to the main menu and back. It’s an inconsequential enough amount of eridium to discourage save scumming while still holding value.
Scumming is still possible and encouraged like this - if the pool is way too diluted so that may need to be adjusted as well.
Ultimately what needs to be done is a balance must be struck that doesn’t encourage the player to save scum but is also fair and isn’t going to require a player to spend 20000 eridium
Now onto another thing I mentioned. Duping. Why can we not simply dupe in game for cost of a currency? 500 eridium? Why doesn’t every boss have a respawn button (that doesn’t cost 500 eridium)?
Systems need to be designed in a way that doesn’t encourage scumming because if your system encourages scumming - it’s not a good system