By downloading these add on package(s) you agree to and must abide by the following terms.
1.) Third Parties may not copy work related to the items contained within “The Dust Wastes” addon package(s). (Doing so can be considered Plagiarism and can constitute Copyright violations under Title 17 of US Law).
2.) The packs may not be modified in any way without the author’s express, written permission. This includes, but is not limited to:
A.) Modifying code contained within “.upk” files pertaining to “The Dust Wastes” addon package(s).
B.) Duplicating content contained within “The Dust Wastes” addon package(s).
3.) Code contained within these Add On Package(s) are not to be inserted into any related software or files via the use of third party software such as “WillowTree” or any other alternatives, Without express permission from “Tha Campin’ Dutchman”/“Mr. Grimmjow”.
A.) This includes any and all “Weapons” and “Items” or other material contained within the addon packages.
B.) This excludes the Vials used to obtain the “Weapons & Items” in-game.
4.) Any Unlicensed profiting of the content of these packs is prohibited without a written licence from the copyright holder(s) of these addons.
A.) A written statement from “Tha Campin’ Dutchman”/“Mr. Grimmjow” & “Gearbox Software, LLC” May be considered a licence to use and profit from these addon packages.
B.) Licence from either copyright holding parties is not permanent and is revocable with no prior warning. In which case any content involving any of the content contained within these addons may be subject to DMCA complaint under Title 17, Append.B, unless prior agreement has been made on this content by the copyright owning party.
5.) Third parties may create “guide, how-to, playthrough,” etc. video’s on the “Weapons” & “Items” contained within “The Dust Wastes” addon package(s). However this may only be done so after a written statement from “Tha Campin’ Dutchman”/“Mr. Grimmjow” has been given to allow users to do so. Failing to meet these requirements can result in removal via DMCA complaint as stated below.
A. Any video material made to cover “Bloodless Rarity Weapons” is prohibited on grounds of “spoiling” and guaranteed illegal acquisition of said items described under 2.) & 3.).
All Work in this pack is protected under Title 17 of US law, Copyright Attributed to “Gearbox Software, LLC” (UDK, related source files) and “Tha Campin’ Dutchman” or “Mr. Grimmjow” [‘Online Alias’] (Work contained within scope of “The Dust Wastes” addon files (UPK files))
Any Unauthorized reposting of, or content containing the aforementioned work, can be subject to removal via DMCA complaint laid out in the “The Digital Millennium Copyright Act of 1998” (Title 17, Append.B, US Law)
What HO ye vaulthunters?
Everything going spiffy out there in the Borderlands? Or do you want some more bang for your buck? Then ask no further, because I’ve got something for you!
- @XSpider For making the Harpocrates scope and Chronos scope textures and video coverage of my work.
- @HandsomeJackBoy – For his video coverage of my work.
- @Sleepmaster – For his advice, creational aid, test aid, inspiration and creative input on my arsenal.
- @Dopefiend – For his advice and creational directions on the custom animated weapon skins.
- ratrace135 – For the creation of the custom mesh for the Hyperion Oneshot.
- Inzane Bonaldo – For providing the audio for the Hyperion Oneshot.
- @NOLAftw – For his advice, inspiration and creative input on my arsenal.
- Salty SeaBiscuit – For creating the installer program to quick install my arsenal.
- @Soze - For creating the Annihilator scope texture.
The Arsenal (Installer vers.) = https://drive.google.com/open?id=0B8KMhAn1UhHncTdHenRXb3Q2enc
The Arsenal (Manual vers.) = https://drive.google.com/file/d/0B8KMhAn1UhHndkQweVUyOGRTb3c/view?usp=sharing
The Arsenal on The Nexus =
Separate Dr. Zed’s Patch download link = https://drive.google.com/open?id=0B8KMhAn1UhHnfjU0cWI1WkVjMmt4QjFrUE85MzNZMkdNRlVjMkt0MGNlLWJwYW9hTEtZVHc&authuser=0
Separate Oasis map HUB download link = http://www.nexusmods.com/borderlands/mods/2/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fborderlands%2Fajax%2Fmodfiles%2F%3Fid%3D2&pUp=1
Installation video guide:
Installer usage video guide:
All Promotional Videos:
TCD’s weapons & items arsenal promotional video:
3rd weapon pack promotional video:
4th weapon & 2nd item pack promotional video:
3rd item pack promotional video:
Bloodless pack promotional video:
5th weapon pack promotional video:
4th item pack promotional video:
6th weapon pack promotional video:
All Let’s Plays On My Stuff:
Join me and my friends for a special Borderlands Let’s Play series. With me and co. using the “LET’S PLAY Vial,” in the hope to find one of my custom items and showcase them in-depth:
Mr GJ’s Borderlands Let’s Play playlist.
Let’s Play 2:
Let’s Play 3:
All Manufacturer Made Content:
WillowTree codes for the various TCD Loot Vials:
MEDIOCRE, TCD’S LOOT VIAL
This TCD loot drug is for the casual Borderlands player. People who don’t want to spend to much time acquiring the various weapons and items made by Tha Campin’ Dutchman. And just simply love to see phat loot everywhere they go.
HARSH, TCD’S LOOT VIAL
This TCD loot drug makes it slightly more difficult to acquire my stuff, not to much, just slightly. You’ll still have fun.
HARDCORE, TCD’S LOOT VIAL
This TCD loot drug is for the more hardened among Vaulthunters. The loot is slightly harder to acquire but not impossible. Use this if you want to earn your gear.
SEVERE, TCD’S LOOT VIAL
This TCD loot drug is as equal as it gets to the vanilla game legendary/pearlescent droprates. This is the vial for you when you want my weaponry/gear to be equal to the vanilla game’s’ standards.
BRUTAL, TCD’S LOOT VIAL
This TCD loot drug is for the real Vaulthunters out there. Its hard to acquire items from my arsenal, but not entirely impossible. Only the ones who keep at it will taste true loot victory. Use this if you truly want to earn your gear.
VICIOUS, TCD’S LOOT VIAL
This TCD loot drug is marks the 1st step into making it hard on yourself to acquire my custom gear. Steel yourself for some “vicious” grinding… Only the most veteran of Vaulthunters dare use this.
INSANE, TCD’S LOOT VIAL
This TCD loot drug is not for the faint of heart, and is only reserved for the most ELITE amongst the Vaulthunters. People who will grind fer’ dayz to get that well deserved loot. Prepare for punishment! To all those who use this vial, I salute you!
PSYCHOTIC, TCD’S LOOT VIAL
This TCD loot drug is for the mentally unstable Vaulthunters out there. This vial marks the 1st of the top 3 mentally torturing vials of my collection. It will seem like nothing I’ve made will ever spawn. This vial will put your tenacity to the ultimate test (x1000). However when you use this vial you’ll earn my RESPECT and I’ll salute firmly.
SATANIC, TCD’S LOOT VIAL
This TCD loot drug is the ultimate test of tenacity. It will seem like nothing I’ve made will ever spawn. Only the most devout and ELITEST of ELITE Vaulthunters will taste victory using this vial. For the ones which use this, you have my eternal RESPECT and I’ll salute you as you were my brother/sister-in-arms!
GODLESS, TCD’S LOOT VIAL
This TCD loot drug is straight mental torture, you won’t find a single gun, be it legendary, pearlescent or bloodless. Welcome to Mr GJ’s world of godless insanity (I am…). Give up hope, give up life. Why? Because you’ll need 50 lifetimes to simply acquire a Legendary. Prepare for nothingness… Abandon all hope, ye who dare use this.
- Updated the AoE effects on team shields to be less obtrusive and outlined the radius of the applied effect.
- Altered the droprates of normal gear across all vials (disincluding Bloodless) to be a bit more favourable and balanced towards vanilla drop rates. Hardcore-Severe are now more in tune with vanilla droprates.
- Most custom audio/dialogue now has a logarithmic dropoff over distance from its source. (Layman: No sounds across the map)
- Created a new texture for the Jetpacks of the Arealists to match Myriad colours.
ITEM SPECIFIC CHANGES:
- Fixed error where it didn’t spawn with its proper ‘Tyrian’ prefix. If it doesn’t have this prefix, it ain’t legit. If you wish to fix your Hailstorm that doesn’t rock this prefix use the following code in Willowtree in the Prefix slot to fix it:
- Fixed error where it’s SFX didn’t play properly.
- Fixed error where its signature player AoE effect got removed.
- Decreased ‘corrupted’ spawnrate to 10%
- Decreased ‘vampire effect, per second’ by 1%
- Decreased knockback to 1000%
- Fixed possible misalignment with its unique zoomsetting which was caused due to alternated Socket coordinates on various weapon parts.
- Altered firing sound to allow for more variety in tone.
- Melee functionality for Myriads outside of the Enforcer class have been fixed.
- Created new Ai to be completely self sufficient and thus have streamlined various processes with it.
- Rebalanced overall melee pools to be less bonkers.
- Added new Myriad Elite:
- Myriad Elite, Aeron is now part of the legion.
- Renamed the Grand Marshal to "Myriad Grand Marshal, TC. Dutch. As that’s my alias (Tha Campin’ Dutchman) I’m rolling pretty much everywhere with.
- Elite & Named WeaponPool updates:
- The Maliwan Pestilence has been removed- on the account it helps killing them during action.
- The Hyperion Hailstorm has been removed- on the account they can’t operate it properly.
- AwarenessZones have been altered to be closer to the pawn and don’t encompass a massive radius anymore.
- Updated dialogue on Myriad Commander, H.J.B.
- Is now subbed as well.
- Subbed the dialogue of Myriad Commander, Joltz D.
- Updated dialogue on Myriad Grand Marshal, TC. Dutch.
- Is now subbed as well.
- Updated balance settings on Elite+ class Myriads. Changed their:
- Exp. balance to be less ridiculous.
- Added a shield balance attribute which doubles shield cap. so they don’t complain 24/7 that their shields got broken.
- Lowered overall HP pools to be less bonkers.
- Altered impact & passive elemental resistances.
- Upped the spawnrate of Named Myriads by 0.25%
- Commanders 1% > 1.25%
- Marshal 0.75% > 1%
- G. Marshal 0.5% > 0.75%
- Changed it’s ExplosionDefinitions to match standard 032-1024 radius ladder. Resulting in slightly larger radii for its explosions.
- Optimised it’s FFYL debuff.
- Fixed WeaponType context resolver chain for various weapons allowing integration into the COM who vs. who not to give system.
- Fixed various MomentumOrientation mismatches in various rockets. Various rockets will now orient themselves properly to LocalVectors & Momentum.
- Fixed NamingSelection error. All hybrids should always display my weapon titles over the vanilla weapons.
- Lowered audio strength on various SFX definitions.
- Ajusted stopping power on all custom projectiles with Proc. output.
- Added small descriptions on the various weapons, coloured in cyan.
- Fixed naming convention errors on various weapons/item. Affected:
- Hyperion Evicerator (Barrel2_Evicerator & Barrel3_Evicerator)
- Famine (TitleP_Maliwan1l_Famine & TitleP_Maliwan1_Famine)
- Fixed numerous blast yield mistakes in various ExplosionDefinitions. Most prominent ones:
- Thermogenesis received a marginal blast yield buff.
- Thundercloud received a slight blast yield nerf.
- Changed the naming convention on various weapons/item prefixes. Affected:
- (Aquamarine) Barracuda
- (Blue) Falcon
- (Black) Death
- (Bleeding) Bloodbath
- (Blood-Red) Obliterator
- (Carmine) Fussilation
- (Low Gravity) Neutrino
- (Dead Man’s) Tale
- (Vigorous) Steelwood
- (Bleeding) Epidemic
- (Cindering) Ashstorm
- (Oxidian) Famine
- (Cursed) Nebula
- (Cursed) Black Hole
- (Hand) Cannon
- (Titanium) Criminal
- Naming convention changes:
- All Particle & Sprite systems.
- All SFX files.
- ExplosionDef. files.
- Various smaller fixes and changes that won’t be named due to their insignificance or me forgetting about them…
- Altered some ExplosionDefinition scales.
- Bloodless have now become a standard amongst all vials. However they have equal droprates amongst all. So no vial is better than the next in spawning them. Which is to say… Pretty much not. However if you do find one. Make sure to snap/record some evidence of it happening. This so I can send you the unlock files to the weapon(s) as they won’t work without them. The reason for this precaution is their repeated abuse and me getting tired of damage controlling that.
- Experienced a minor c*ck-up with the Fortification. Resulting in loss of Fortification from your inventory upon installing this update. You’ll have to re-farm for it.
ITEM SPECIFIC CHANGES:
- Ammo consumption on Thermogenesis has been increased from 8 to 10.
- Equip-unequip time extended by 50%
- Removed weapon equip/unequip buffs due to exploit potential.
- Replaced by a accuracy and recoil reduction buff of 10% respectively.
- Equip-unequip time extended by 250%
- Increased dmg. by 100%
- Oneshot bullets penetrate enemies.
- Updated skin; its now fully animated.
- Updated scope; its now fully animated.
- Changed the shell-type the Oneshot fires from HVAPDS to HVAP and gave the shell real HVAP irl characteristics:
- 2.25x dmg. vs Armour
- 1.25x dmg. vs Flesh
- 0.75x dmg. vs Shields
- Updated scope; its now fully animated.
- Updated scope; made it more see-through. Making the gun easier to use.
- Updated skin; cropped circuits, makes it look better.
- Updated skin, its a super real thundercloud now.
- Updated skin; looks more badass now. It got double layered, etc.
- Updated skin; doesn’t move all too fast anymore. Makes it feel more bloodish as blood doesn’t move all that fast.
- Increased projectile speed buff by 100%, its now 350%
- Fixed explosion error in its system.
- Fixed issue where bullets fired, didn’t de-spawn after a certain amount of travel time.
- Increased dmg. by 15%
- Equip time extended by 30%
- Increased reloadspeed by 10%
- Improved Myriad overall pursuit grid.
- VA Myriads don’t spam taunts anymore.
- Marshal rank and up doesn’t flinch when fired/smacked upon, they are too high level to care about anyone’s puny attack reels.
- Myriads now “teleport out” instead of blow up upon expiration. This makes for less screen clutter, weird Yamcha poses and saves a tat on FPS. It also make them more lore friendly.
- Fixed errors in both Commander HJB and Sir Saelt Scorpio StateLogic.
- Fixed error where Commander HJB’s Scorpio would still fire rockets, as that is Sir Saelts forté.
- Various smaller fixes of all sorts, improving Ai, movement, pathfinding, etc.
- Fixed error in the Myriad Specialists where they had CharacterClass values from the Myriad Super Specialists.
- Rebalanced all standard Myriad classes to be more unique in their own respect.
- Rebalanced Myriad Commander Joltz’ medicinal turret towards the new Field-Medic class.
- Myriad Commanders have been re-scaled to fit in-between Elite-Marshal ranks.
- Added more armour padding to Grand Marshal Grimmjow J.
- Rebalanced all Myriad Scorpio’s. They aren’t as ridiculously tanky anymore. Prompting the higher tier Myriads to toss their turrets out more often as they get destroyed.
- Overall Myriad recolour/colour adjustment:
- Flipped colour scheme on HJB & Salty Scorpio.
- Added more colour depth to the normal Myriads.
- Made the colour scheme on the Specialists lighter to set them apart from Elites & Salty.
- Made Salty colour scheme darker and grey-er.
- Tweaked individual colour schemes on the normal Myriads.
- Adjusted Joltz Scorpio Med-Texture.
- Various other tweaks & things.
- Added new Myriad classes:
- Super Arealist
- Super Field-Medic
- Added new unique Myriad:
- Myriad Elite, Dr. Uggs (Ugyuu won the “Myriad Recruitment” competition and got put in as an Elite (Lieutenant rank) Myriad)
- Has its 5% chance to kill back.
- Projectile speed buffed from 500% to 750%
- Fixed typo.
- Fixed bug in the extra bullets which spawn. During 2p+ matches the extra bullets would go on impacting on surfaces without removing themselves, causing lag/FPS drops. This is now fixed.
- Increased knockback from 15000% to 20000%
- Increased dmg. by 2,5%
- Increased rof by 25% to make it compete better with the Dahl Penetrator.
- Decreased reloadspeed by 50%
- Decreased dmg. by 1%
- Increased accuracy by 5%
- Increased healing efficiency on shooting allies by 50%
- Increased dmg. by 5%
- Increased accuracy by 10%
- Decreased dmg. by 15%
- Fixed error where the weapon did not portray its signature ability of insane reloadspeed.
- Increased dmg. by 10%
- Size of the bubbleshield has been increased.
- Added a PhysMat to the bubbleshield, resulting in the surface reacting to oncoming fire.
- Increased crit. dmg. by 50%
- Bullets split into 3 after penetration of an object/pawn.
- Decreased dmg. by 20%
- Split bullets explode in corrosive upon surface contact.
- Health buff lowered from 500% to 250%
- Infinite FFYL bug has been patched out.
- Doomshot length reduced from 6 to 5sec.
- Doomshot raw dmg. and crit. dmg. reduced from 250% to 200%
- Doomshot screenparticle texture changed.
Vulcan Fury changes:
- Increased dmg. by 5%
- Rebalanced soft accuracy stats.
- Increased recoil-reduction by 25%
- Rebalanced soft accuracy stats.
- Various small changes/tweaks to both weapons/items/Myriads.
- Minor amount of typo’s fixed.
ITEM SPECIFIC CHANGES:
- Myriad Commander, Sir Saelt has been added to the mix. NOTE: Currently uses placeholder dialogue by Nine-Toes; will be updated with actual VA in the future.
- Myriad Marshal, Master McSleep has been upscaled to equal GJ’s size.
- All Myriad Commanders have about equal height.
- HJB Scorpio supplydrop provides more ammo.
- Myriad animation fixes across the board.
- Some dialogue types have been made more inconsistent to prevent dialogue spam and annoyance.
- All Myriad footplacements have been made more accurate and consistent.
- Fixed Myriad Ai-combat break time.
- Fixed Myriad grenade throwing bug. Myriads now throw their 'nades properly.
- Various additive actorcomponents have been rescaled and tightfitted.
- All named Myriads & Myriad Elites’ HP pool and Exp. pool re-scaled conform my Elite & Commander > Marshal &; Grand Marshal; design scheme.
- Myriad Elites spawnrate increased from 5 to 7.5%.
- Torgue Criminal re-balanced. Less ridiculous. (RoF = lower / Proj. Speed boost = ½ of initial / Main Dmg. = lower / Knockb. effect = ½ of initial)
- Rebalanced Dahl Mercenary, less ridiculous. All hostile debuffs now lowered from -5000% to -1000%. Player buffs lowered from +500% to +250%.
- Slightly nerfed Garrison main dmg.
- Slightly nerfed Bleed impact dmg. to shields and nerfed Bleed impact dmg. to armour.
- Increased duration of individual skill buff of Infinitum by 1 second. Gave it a small active shield regen that lasts as long as the skill is active.
- Flatline HP buff reduced to 500%.
Procyon & Rip van Winkle changes:
- Tweaked Procyon and Rip van Winkle lootpools.
- Tweaked Thundercloud skin to be more Thundercloud-ish.
- Slightly increased Thundercloud main damage by 2.5%.
Black Hole changes:
- Increased Black Hole main damage by 10%.
- Fixed Oneshot Tracer, if unaltered by bullet velocity enhance/slowing she now spawns from the muzzle.
- Fixed bug in Oneshot where sometimes the bullets don’t go where you aim but stray off in a random direction.
- Increased Oneshot projectile speed from 60000 clicks to 100000 clicks.
Godspeed & Retreat changes:
- Buffed Godspeed/Retreat with a slight boost in foot/sprint speed | drive/boost speed respectively.
- Changed Retreat FoV when boosting from 105 to 110.
- Reduced Orchid auto heal by 75%.
Alexander Anderson changes:
- Reduced Alexander Anderson auto heal when hit by 50%.
- Removed Alexander Anderson resistance buffs when hit.
- Reduced Alexander Anderson auto heal when shield depleted by 50%.
- Reduced Alexander Anderson auto heal by 50%.
- Reduced Skill timer on Alexander Anderson’s auto heal when hit from 6sec. to 3sec.
- Fixed RecurringSkillLoop on the Alexander Anderson, it doesn’t hyper heal anymore.
- Reduced Aegis auto heal by 75%.
- Removed Obliterators’ accuracy buff. Was 30% over normal Mashers. Accuracy. Is now 10% better then normal Mashers.
- Made Obliterators’ damage debuff equal to normal mashers -200% instead of its previous -180%.
- Killswitch got 10% more damage.
- Killswitch probability is now 1% instead of 5%.
- Lowered Crunchers’ overall damage by 10%.
- Eject power enhanced, should work better now.
- Boosted their damage by a x2 factor, cuz just being OP is soooo~ 2009.