Well this was in general and not just limited to your stuff 
Yeah its best not to force-hybrid custom made content…
Can I ask how you made your vials not be used/spent after each use? Poking around the vanilla vials files doesn’t seem to present an option that does what you’ve accomplished so kinda curious. (“bPlayerUseItemOnPickup” is a toggle but would that not being spent/used extend to usage in the backpack? Kinda don’t think so)
Did you see the “Quantity” window in WillowTree? He simply stacked a hundred of them 
Well that’s lame, was hoping there was a way to do it w/out stacking oodles of items.
Hmm… wonder if you could still do it in BL UDK though with a custom def or something?
Yeah we discussed this before, not sure if there’s a proper solution. I only looked into it very briefly, but I didn’t see a way to make consumables have 0 cost.
The other solution is to just make an equippable item that activates the skill onEquip (but doesn’t deactivate onUnEquip), so you never need a higher quantity. Just swap to that item and then swap back to whatever you want to use. Of course this has its own drawback since it is tedious to re-equip the item you had in that slot.
Yeah we discussed this before, not sure if there’s a proper solution. I only looked into it very briefly, but I didn’t see a way to make consumables have 0 cost.
The other solution is to just make an equippable item that activates the skill onEquip (but doesn’t deactivate onUnEquip), so you never need a higher quantity. Just swap to that item and then swap back to whatever you want to use. Of course this has its own drawback since it is tedious to re-equip the item you had in that slot.
I read that earlier just thought that GJ found a way besides 100X of consumable item and having it be tied to equipped gear. Thought that he made a script/definition or found a command that adds one of an item. After/Before use that is.
You know what that means, @Mr_GJ.
For the uninformed: In his last video, Grimmmjow promised to make a 4th Item Pack if he gets 20 likes on this thread.
Check topside.
Ooooo, oo, new items 
If you let me (or if you need/want to get ideas), I’ll introduce you some of my ideas
This is the forum to leave any-and-all ideas on, so go ahead. I can’t promise you that I’ll make them but at the very least I could draw inspiration from them.
yaayy
Shields
-Maliwan Mirror (Don’t shoot in the mirror): Low capacity, hight recharge delay. Special effect: has a 30% chance to reflect enemy bullets, rockets with the same damage (for example, if an enemy shoots you with a number x12 shotgun, 4 will be reflected towards them).
-Torgue ORTON (RKO! Outta nowhere!): When depleted, your next melee pushes the enemy the f…k away, and when it happens, it says: Watch out watch out watch out! RKO!)
-Tediore The Cursed Bee (It’s bad both of us): Low capacity and fast recharge rate. When it’s full, it adds bonus damage to every shot, but drains health (3-4 per second). When depleted, grants bonus movement speed, but reduces accuracy by 25%.
Grenades
-Maliwan Suck’a’nade (It sucks yeah I know… that’s why I’m usin’ it!): Elemental grenade, but never explosive. After thrown, it pulls enemies together, and deals elemental DoT, for a few seconds, so no explosions. Consumes 3 grenades/throw.
-Vladof Head Crusher (That’s why you should wear a helmet in combat): Longbow grenade with very small radius, but it seeks after critical spots, dealing critical damage. Increased travel speed, no elemental versions, and consumes 1 grenade/throw.
Originally it was Hyperion, but I see you have one, so that’s all 
This is the forum to leave any-and-all ideas on, so go ahead. I can’t promise you that I’ll make them but at the very least I could draw inspiration from them.
Awesome!
Shields:
Maliwan Bolt (“Zappity doo dah, zappity day…”) - large shock nova, adds shock damage to melee attacks when depleted, increases movement speed when depleted
S&S Piquant - large corrosive nova, adds corrosive damage to melee attacks when depleted, melee attacks stun enemies and slow their movement
Vladof Pyrophilia - large incendiary nova, adds fire damage to melee attacks when depleted, increases melee damage for every incendiary weapon equipped
I’d love to see weapon inspired from Brook’s “Hanauta Sancho: Yahazu Giri” technique from One Piece.
*pulls out several sheets of paper*
Brace yourselves, peeps, I’ve been preparing.
Grenades:
Atlas Eos
Rising sun
Rain grenade, instead of sending multiple grenades downwards, explodes in mid-air with a massive blast radius
Dahl Narwhal
Swimming in the ocean
Random chance to score a critical hit with the explosion
Maliwan Landslide
Watch your step
Proximity mine grenade which slowly moves towards the nearest enemy
Tediore Prevention
Better to prevent than cure
Contact grendade with increased damage and knockback.
Vladof Revolt
Ribbentrop and the other guy
Always incendiary. Explodes immediately after contact with enemy or object. Increased blast radius.
Shields:
Anshin Jericho Rose
May death never stop you
Increases movement speed and damage in FFYL.
Anshin Cactus
Free hugs
Melee attacking enemies or suffering melee damage creates a small explosive nova. Has a cooldown of 5 seconds.
Atlas Amaltea
The Cornucopia
Chance to replenish ammo on recharge.
Dahl Chameleon
Improvise, adapt, overcome
Increases damage resistance to the element of your currently equipped weapon.
Jakobs Peacemaker
And death to the ones at the end of the serenade
Increases critical hit damage. Double bonus when in FFYL.
Maliwan Cyclone
The eye of the storm
Increased recharge delay. Depleting the shield gives you and your allies temporary invulnerability.
Pangolin Bulwark
“Infinite in distance and unbound by death, I release your soul and by my shoulder protect thee”
If an ally is in your vicinity, you both gain shield regeneration, but move slower.
Pangolin Stronghold
Enemy at the gates!
You gain a small damage resistance bonus for every hostile enemy nearby.
S&S Taurus
What a load of bull
Increases movement speed and provides a damage boost while moving.
Tediore Healthcare
Grabbin’ pills
Increases the drop rate of Insta-Health vials
Vladof Insurgence
None shall silence the voice of the people!
Increased fire rate when depleted
Some *Brutal finds.
I’ll have to test if agonizer can take out Crawmerax’s backspot, pls no spoilers on that.
This is the forum to leave any-and-all ideas on, so go ahead. I can’t promise you that I’ll make them but at the very least I could draw inspiration from them.
Don’t you mean thread? Sure this thread is huge but I don’t think it qualifies as its own forum 
Idea:
- Name: F1
- Manufacturer: Vladof
- Rarity: Legendary
- Type: Grenade
- Grenade Type: MIRV
- Red Text: Pineapple Surprise!
- General Info: Lower damage but lots of child grenades (12), 4 child grenades deal Shock, 4 child grenades deal Incendiary, 4 child grenades deal Corrosive, 4 child grenades deal Explosive or each child grenade randomly decides what element it is.
If you want to “borrow” this for your 4th Item Expansion Vladof Legendary grenade that’d be perfectly awesome.
Interesting. I was thinking about making something like this. However no rainbow, that’ll be OP AF.
Interesting. I was thinking about making something like this. However no rainbow, that’ll be OP AF.
But rainbows! Kinda agree that it might just be a wee bit overpowered if every element but wanted it to fit the red text a little. Maybe just up the rarity to pearlescent 



