Krollbar
(Krollbar)
#14
Galilea can be ridiculously OMG awesome… maybe with the right gear and in a set of skilled hands… but fresh out of the box and ungeared she is borderline useless. I’m only just now able to get a 9/10 KD with her, and it’s a grind. So hard to hit with the stun shield because the first button press just pulls up the aim menu…
It’s a sticky situation where she’s good, but the slightest nerfs would turn her into food.
@otvorgan1
Is there an option in the menu to change the skill deployment? On PC there’s an option for ‘quick’, which means the skill activates when you release the button, or ‘instant’, where the skill activates as soon as you press the button. I changed to instant almost immediately.
But then, rather than Toby being a defender, it looks more like other have the duty to defend him to do his job. Which is fine, but once again, when you see the other “defenders” in the list, his job is clearly not the same type.
dr_kleese
(The Amazing (I actually don't like kleese))
#17
I think Boldur is actually one of the better characters in the game right now actually. Boldur is actually INCREDIBLY fast, especially with gear. When you throw his axe, you gain tons of movement speed, and with sprint gear- well, even Caldarius will have a hard time catching up to you. What 99.9% of people do not realize is that Boldurdash will stun enemies if you knock them into a wall, making it really good if you aim it correctly.
I believe there are also helix augments for him to be able to slow enemies if you attack with your bare fists, making it even harder for people to escape you. I also believe his legendary does what you’re describing with the health gained while ultimate is up.
I slightly disagree. I main Gally, ( just hit level 8 with her, Wooooo Wrath skin!), I think she could use a base damage nerf of a few percent. She is very slow until level 4 when you get the regen desecrate. At that point you can build her vortex/regen/slow desecrate for heavy melee teams or vortex/slience/moevement speed for caster teams. She is by far one of the best at locking down whole groups who are dumb enough to get in her range.
At level 7 she unlocks a mutaiton that increases her atk speed up to 35% at full corruption. Absolutely melts people, thus needing the base damage reduction imo. Shield throw is absolutely amazing and very easy once you get it down. Plus you can build it to increase her movement speed on hit.
She is a support/lockdown tank and its very obvious when someone specs and gears her properly how powerful she is. Items i use are +healing, + damage reduction, and + damage/atk speed.
When you see her, focus her and dont get in her desecrate. People like to run face first into her and then cry about why they got wrecked. Desecrate is her bread and butter. Tell your ranged to counter her. I went 19-1 on an all melee team last night because they wouldn’t focus me and came at me 1 at a time.
1 Like
How do you aim ranged skills without the crosshair?
Eventually you just know where the crosshair is going to be. For example, I’m so used to Gallys shield throw that I dont need a crosshair anymore, I just know where its going.
I also don’t try to throw it across the map either though lol. I’ll wait to within about 10 yards and then try to hit them.
You’re right, but at the same time, if his characterization were changed to “attacker” people would try to be even more aggressive with him.
I think Toby is destined to be a character that isn’t well understood. I’m ok with that. I always seem to gravitate to the characters no one wants to play.
Krollbar
(Krollbar)
#24
@Modular
I’ll have to check for instant cast… would be awesome on this char! Not so much on Oscar Mike.
So I have been focusing on playing characters i did not like or do as well in. So here is some updated thoughts now that im level 55.
Deande is still very difficult and i only get a kill if i can surprise the person or have their attention focus else wear. I understand that is what assassin means but with some characters who get to have like 3k health i have no chance of killing them before they can escape. So you might just think not to go for them but in a match i don’t know what the other team is picking and i have to engage in team fights to win. So what i am trying to say is that it can be very difficult because there is a lot of factors on if she will do any good in a match and i guess that’s what gives her the difficult rating but to me that just makes me not want to play as her when there are characters that are all around good.
Kleese is much better then i originally thought, he is a minion destroyer and becomes a very solid support character if you know how to hit and run or lead enemies through your area of effect pillars. So with some skill i was able to start wracking up a dozen kills per game but he wear the biggest target me sign in the game so you have to be patient and run away a lot. Otherwise i am having a lot of fun with him.
Caldarius: He is one of those character that is split between melee and a gun attack. I think all around he seems under powered with having to split what skill to focus on without any synergy between the skills. Also add in that his jump power sucks at first and require gene upgrades to make it good, it feels like his progression is slow and does not lead up to anything solid. I will say that he was good at taking out waves of minions and then getting out of a situation but otherwise i did not think he offered much.
Mellka: The other split character between melee and a gun attack. I just do not know how to play her because her skills felt weak to me and the gene upgrades didn’t seem to make them improve by much. Her get away jump did not really help me get away from combat unlike benedict’s launch back. Her stab is really hard to hit with and often time it seems like impacting a player usually shoved them to the side so my knife arm missed what is super frustrating. Has anyone had some success with her?
Boldur: So i was wrong on a few of the points i made about him and upon playing him more like a tank support and not a killing machine i get the flow in which he should be played. I was even finally able to get a few kills but that was mostly because i had a good team and one on one conflicts people got away from me. I still find that both his skills are hard to connect with and he spends a lot of time having to go back to base to heal because health restoring stations are slow for a tanks amount of health. So he is not as bad as i first thought i feel like for the skill he requires to get good he should be a bit better at what he does.
Whiskey Foxtrot: So i noticed people complaining about him and i only played him once and i was not really impressed so i went back and tried some more. I do not think he is as strong as oscar mike and that’s a big problem, his skills are just under powered. His shotgun blast makes me hit r1 every time i shoot a charge what is super annoying when i’m trying to hit someone with it multiple times. His sticky bomb just does not put out the damage or have cool gene upgrades. I think they did it because he has 2 damaging skills so they did not want him to do to much damage but i feel like that’s just poor character planning.
Toby: So after learning how to play kleese i went back and played toby to see if my stay back and support attack tactic would work. My results was i did not die as much but i did not really get any kills, i was an annoyance to the other team what i guess is what he was meant for but with kleese i was wracking up kills still. So my new thoughts is that Toby is still too bulky and slow for a in the back support character. I was almost always get targeted and killed quickly in any team fight and it was still hard to hit anything with his railgun from a distance. I would probably be happier is toby was in like a krang sort of robot from ninja turtles. Thinner and faster would make me happy.
Any more thoughts about any other characters and how to balance them? I mean it is just good to know other people see these problems because i do not want to play a game with 25+ characters and only use 3-4 of them because they are the best all around (having good skills that synergize, better gene upgrades and sometimes even a stronger passive or main attack).
dr_kleese
(The Amazing (I actually don't like kleese))
#26
Have to agree on that bit about Caldarius. I feel like his helix tree is a bit lacking in impact compared to other characters. Thought it was just me…
jesedixo
(Mahaf)
#27
A BIG drawback to the game’s Battleborn, currently, is the collision detection with minions. It’s quite silly how easily larger Battleborns literally get trapped in a minion wave. Being as they’re already larger and easier targets to hit, they shouldn’t have to suffer the extra collision detection on minion waves.
EDIT- Collision detection is the more appropriate title for the issue, not hit detection.
I have just noticed that a patch has come out for today, I will put a link below if you have not seen it.
Ambra [Nerfed] - She needed this to be honest, my one worry is that they changed a lot of little things instead of just one major thing what could change the way she plays a bit too drastically but time will tell. I feel like no matter what she will still be one of my favorites thought now it will be harder to get kills and stay alive.
Galilea [Nerfed] - Once again a lot of changes but mostly taking out her damage and survive-ability like with ambra. This might just make players go to the damage side of her gene tree instead of the sustainability side. I am really interested to see just how much this will slow her down even more then ambra because she will need more turret cuddle time or back to base running.
Ghalt [Buffed] - I am sooo happy about this. You need skill to play this guy and for the difficulty he just did not put out much damage and for his size was an easy character to target and kill. So this should help him keep people at bay.
Shayne & Aurox [Nerfed/Balance] - I never really saw a problem here…I did not play her that much but i fought against her a ton and never thought she needed nerf. Did other people have problems with her?
El Dragon [Nerfed] - He was a beast to handle but his speed was the most annoying thing about him (especially his get away mile long dash). I like that his max health was reduced though, this should help getting him down. Once again i was not aware of a problem with his damage but i did rank him in a high tier so this just brings him down to a normal level i guess.
Kelvin [Buffed] - I know his genes could give him over shields but i am totally clueless why this needed to be addressed. Eldrid don’t use shields and i thought it was a weird mechanic for him especially because he stacks health but it might just be me not really understanding kelvin. I will have to defer to other peoples comments on if he needed the buff.
Kleese [Re-balanced] - His arm cannon was super weak, i always took charged shot so i could do sniper amounts of damage but if they re balanced it then it just gives me more options what is always a good thing.
Also changed Incursion shield recharge speed on the spider robots, i don’t think 4 seconds matters much because you have to do it in fast pushes but who knows.
Bug fixes - This one really annoys me personally because after the first day i had my gear load out system fail so i can not select any gear load-outs past my first set up. Handy capping my play experience like no other! Dozens of people have reported this bug on the forums and no one has commented on it or fixed it. So i am glad they are working on some things but compared to how high a character can jump THIS IS A MAJOR PROBLEM.
jesedixo
(Mahaf)
#29
I’m currently starting to play Kelvin to figure him out…
First thoughts? He needs those shields to be effective. Without them, he doesn’t even really qualify as a tank. Thankfully, his Bite is a short cooldown. Unthankfully (not a real word), I have to go into options and change the way my abilities fire every time I change from (or to) him to another Battleborn. He also suffers from the shared minion collision detection issues that all larger Battleborns suffer. They should really find a way to address that, as engaging an enemy at the point of minion engagement puts him at a huge disadvantage due to being blocked by minions left and right.
I love Galilea and El Dragon. This makes me sad.
Also, no buff for Whiskey Foxtrot? Really?
Collision mechanics are a pain in this game. Such as small ledges that need to be jumped for some reason or just not being able to move around minions or players. It is super frustrating and can be the biggest challenge for a large melee characters, this mechanic forces you to play a certain way and makes you have to be painfully aware of your surroundings more so then a ranged characters. It is a difficult mechanic to change though without it become favorable for one side or the other. Deande needs to be able to keep a large tank from falling back by standing behind him if she has any hope of killing that character. Smaller melee attackers that could be pushed around by the bigger ones would be at a disadvantage. I am just not sure there is a better way, although i would still like one.
jesedixo
(Mahaf)
#32
I think just being able to push the minions to the side when running at them would solve the problem without favoring one or another. Player collision detection is fine, in my opinion (at least, not bad enough to warrant change).
Toppi9000
(Sami Toppi)
#33
That part jumped to my eyes where you say you cant solo over 3k health champion.
Those champions are tanks who are designed to soak damage for whole team. Tanks should not be easy kills and definately not soloable with any character in mid/end game if tank is not under leveled. You need to gank it with your team and this is how It should work. If you can solo tanks who doesnt play stupidly, the game mechanic is broken.