So I have been focusing on playing characters i did not like or do as well in. So here is some updated thoughts now that im level 55.
Deande is still very difficult and i only get a kill if i can surprise the person or have their attention focus else wear. I understand that is what assassin means but with some characters who get to have like 3k health i have no chance of killing them before they can escape. So you might just think not to go for them but in a match i don’t know what the other team is picking and i have to engage in team fights to win. So what i am trying to say is that it can be very difficult because there is a lot of factors on if she will do any good in a match and i guess that’s what gives her the difficult rating but to me that just makes me not want to play as her when there are characters that are all around good.
Kleese is much better then i originally thought, he is a minion destroyer and becomes a very solid support character if you know how to hit and run or lead enemies through your area of effect pillars. So with some skill i was able to start wracking up a dozen kills per game but he wear the biggest target me sign in the game so you have to be patient and run away a lot. Otherwise i am having a lot of fun with him.
Caldarius: He is one of those character that is split between melee and a gun attack. I think all around he seems under powered with having to split what skill to focus on without any synergy between the skills. Also add in that his jump power sucks at first and require gene upgrades to make it good, it feels like his progression is slow and does not lead up to anything solid. I will say that he was good at taking out waves of minions and then getting out of a situation but otherwise i did not think he offered much.
Mellka: The other split character between melee and a gun attack. I just do not know how to play her because her skills felt weak to me and the gene upgrades didn’t seem to make them improve by much. Her get away jump did not really help me get away from combat unlike benedict’s launch back. Her stab is really hard to hit with and often time it seems like impacting a player usually shoved them to the side so my knife arm missed what is super frustrating. Has anyone had some success with her?
Boldur: So i was wrong on a few of the points i made about him and upon playing him more like a tank support and not a killing machine i get the flow in which he should be played. I was even finally able to get a few kills but that was mostly because i had a good team and one on one conflicts people got away from me. I still find that both his skills are hard to connect with and he spends a lot of time having to go back to base to heal because health restoring stations are slow for a tanks amount of health. So he is not as bad as i first thought i feel like for the skill he requires to get good he should be a bit better at what he does.
Whiskey Foxtrot: So i noticed people complaining about him and i only played him once and i was not really impressed so i went back and tried some more. I do not think he is as strong as oscar mike and that’s a big problem, his skills are just under powered. His shotgun blast makes me hit r1 every time i shoot a charge what is super annoying when i’m trying to hit someone with it multiple times. His sticky bomb just does not put out the damage or have cool gene upgrades. I think they did it because he has 2 damaging skills so they did not want him to do to much damage but i feel like that’s just poor character planning.
Toby: So after learning how to play kleese i went back and played toby to see if my stay back and support attack tactic would work. My results was i did not die as much but i did not really get any kills, i was an annoyance to the other team what i guess is what he was meant for but with kleese i was wracking up kills still. So my new thoughts is that Toby is still too bulky and slow for a in the back support character. I was almost always get targeted and killed quickly in any team fight and it was still hard to hit anything with his railgun from a distance. I would probably be happier is toby was in like a krang sort of robot from ninja turtles. Thinner and faster would make me happy.
Any more thoughts about any other characters and how to balance them? I mean it is just good to know other people see these problems because i do not want to play a game with 25+ characters and only use 3-4 of them because they are the best all around (having good skills that synergize, better gene upgrades and sometimes even a stronger passive or main attack).