First and for most. As this game is right now, it does not warrenty a 79.99 CDN price tag. This is a $30 dollar game OR rework your “cash shop” and release it F2P.
The only fun I had was the humor of the story missions. The dialogue, especially Geoff, was the highlight of the game. Clearly gearbox has a sense of humor.
Now for the cons…Deep breath
I think most of the things I have issues with in this have been stated several times on these forums. The pvp maps are a thoughtless cluster ■■■■ in design. For me, it’s mostly the color pallet choices. Green and red don’t work well in that environment. Heros are unbalanced and FAR TOO MUCH TRASH LOOT! Also when picking a load put before a match, would be nice to have a hover tool tip pop up giving me the specs of my 3 pieces of gear in each loadout. The meltdown map is the worst. Complete cluster ■■■■ of nonsense.
Story missions were fun tho! Level designs was pretty good but, I never felt challenged. Even on my first run through. The most challenging thing was figuring put what the ■■■■ the helix was all about.
The helix could be made a little more user friendly. I think most players won’t memorize every skill in the game. So In the helix when you have a write up saying " will raise the damage of Boom ■■■■ by 10%" well which skill is Boom ■■■■? E? F? Q? Right Click? Who knows! I think it’d go a long way adding “Boom ■■■■ (E)” to those helix things.
Melee characters field of vision is too narrow. Far too much trash loot. Make finding an item a “holy ■■■■ sweet” experience, and make that loot have meaning. In EVERY SINGLE MATCH whether it was pve or pvp I couldn’t notice a difference after I activated my gear. I think giving gear more meaningful properties would go a long way. Like "a sword that adds 30 dmg to every hit " vs 6 un noticeable percent. I dunno. To me they felt useless, even of mathematics said otherwise.
It didn’t help that this open beta happened the same weekend I got into the Overwatch beta…that game is polished and balanced and I’d pay 79.99 for that.
I my opinion. Release Battleborn as f2p . Make characters on a free rotation. Or earn through crazy achievements, or buy. Make gear leas frequent and more meaningful. Make the story missions somthing players would pay for. Maybe 3 missions for 10 bucks. So if they buy all 9 ( I think there’s 9) that’s 30 bucks. Then buying characters etc.
This game will FAIL if it launches as is for 79.99.
My final thought. Kudos to the design ideas. Moba meets fps meets rpg RNG loot systems but…these 3 genres or elements should not be mixed. Atleast, not in the way that you have it currently. I hope you take these comments to heart and delay the game or, rethink the business model.