Moze is decidedly the most versatile character in the game - if you have the right gear that is, but even if you don’t you can still crush everything with ease.
I’m not one to post builds or videos or anything, but BL3 brings it out in me apparently. Also, I havent seen anyone else on youtube or here using the same build as this, which I find weird. The game has been out for a while now so I would think everybody used this by now. It’s just that overpowered.
I did record a video of me doing slaughterstar 3000. I figured that was one of the best places to show off the dmg potential and survivability. I fell a couple of times during blue fire and red rain because I have no idea what strategy to use against them Honestly my first try against them with Moze and this build. But that also shows how easy it is to get up from a FFYL if you happen to fall.
Sorry for the quality. I uploaded in high quality, but it seems to only show in 360p. But oh well. playstyle still comes through.
I’ll try to explain the gear and skills as thoroughly as I can:
We’re gonna ignore “shield of retribution” completely, because we really don’t need any more survivability than we already have.
Let’s break it down.
Cloud of lead: 5/5 - obvious
Stoke the embers: 3/3 - obvious
Redistribution: 1/1 - Crits regenerate ammo. This with a recurring hex grenade makes it so you almost never have to reload (exception is boss fights and fights that gets dragged out)
scrappy: 3/5 - not important, mostly just for unlocking below skills.
Scorching RPM’s: 5/5 - Crit dmg - obvious choice.
The iron bank: 5/5 - bigger magazine size means faster ammo regen
Click click: 3/3 - not really important, but i guess it helps once in a while.
Forge: 1/1 - obviously.
Fire in the skag den: 5/5 - Dmg obviously.
Means of destruction: 3/3 - Regen nades and ammo. Since nades deal splash dmg on their own they will regenerate themselves and the ammo you have in your magazine.
Torgue cross-promotion: 4/5 - extra splash dmg.
Pull the holy pin: grenade crit chance. This together with Redistribution plus a recurring hex grenade makes this insane.
Vampyr: 2/5. We really don’t need more than 2 in this. This skill is so broken when used together with a recurring hex grenade. It heals for every enemy hit, and not dmg done as it probably should have been. Yea, this skill sucks if you don’t have at least a hex grenade, but gets utterly broken if you do have a recurring hex.
why can’t i carry all these grenades: 3/3 - 3 extra nades. Don’t really need this tho since we’re gonna be regenerating nades all the time.
To the last: 1/1 - our nades are super powerful so why not.
After this we have one more point to put wherever we want. I put mine in armored infantry just because. Doesnt really give all that much but you know.
This build is as previously said very gear oriented and not really that good if you don’t have the right class mod, artifact and grenade mod. Grenade mod should be something that lingers - like hex grenades or the quasar. It’ll keep your shield up at all times. The better the grenade the easier it is to stay alive.
We are of course running the bloodletter class mod with the deathless artifact. Shield is optional, but I am running a transformer shield for the extra survivability.
WIth the deathless artifact that gives us about 27 000 shield capacity, give or take points you get from the class mod. Transformer shield makes us immune to electric dmg and so we are super hard to kill and we also have constant regeneration through our grenades.
The only time I go down is if I forget to throw a grenade every 5 seconds or if by some miracle I get surrounded by too many hard-hitting enemies who hits me at the same time.
Video above will show you the playstyle, which is just utterly insane. Requires little to no skill to utilize and massacres everyone. This is from slaugherstar 3000, mayhem 3. I didn’t get the best mayhem modifiers, and I would have done a lot better if I did (like +shotgun dmg or +sniper dmg)
I don’t believe in restarting the game just to get good modifiers as that would be cheating, so like any good BL3 player should, I have my trusted butcher shotguns in all elements ready, and lyuda in (almost) all elements ready to go. Shotguns and snipers never get minus modifiers at the same time (as far as i know). I also have class mods and artifacts to cover +shotgun dmg and +sniper dmg.
As seen in above image. If you get minus to shotguns, snipers get plussed, and vice versa. So keep a set of both.
This is the whole problem with mayhem mode anyway tho. Mayhem 3 gets easier than normal mode without mayhem if you get modifiers to suit your character, but that’s probably a discussion for another time.