Its also weird how it doesnt list the primary attack as its own thing.
I think if they showed a controller/keyboard and showed watch each button does for each character it would be good. Gifs of every attack/move would also be great when you highlighted it.
Gear build upon the Borderlands loot system.
Yes there are different kinds of rarity.
The kinda work like class mods so they can change everything.
You can earn them throughout the game and youāre able to buy them.
Ah thanks. A bit organisation will make our all lives better ^^
Well then:
I havenāt played Borderlands, so Iād have to look that up. After reading the article on your page, I must say it sure sounds interesting. My final question was, whether there would be ingame items, that could be purchased to increase generic stats. In the level that I played, it could only be used to upgrade the wolf-sentry and a few turrets, which didnāt really feel impactful to me.
Also you sure want to see the current stage of development as well, right? I think youāre as excited as I am, from what Iāve seen
The Demo that was at E3, SDCC & Gamescom took place on Blizz, The home of the Peacekeepers.
Yeah i know what you mean. I build the turrets, but i didnāt had the feeling they helped a lot. Also i wasnāt standing next to them to see how well they performed. But i got the feeling the players took out all the enemies. Another thing i noticed that you could upgrade the turrets. But they didnāt change a lot, i did see it got a extra flap on the side, so i guess it gained more health. The turret didnāt change like for example in Gear of Warās Horde mode. A while back i did a blog about the turrets and how they could help less skilled players in solo story mode and how they could shine in multiplayer (PvP). During a some gameplay footage i have seen a turret that looks more like a laser turret so that might be more effective in taking down shields (not Eldrid btw).
I used the healing aura on the Wolf sentry one time because my characterās health gauge was low. i think i was playing caldarius that session. It was useful but i could just have āwalkedā towards a chest full of health/shield pick ups.
I see these things as the moxxi tails from Borderlands the Pre-Sequel, useful to help you through rough spots in the game if you arenāt that skilled. But i think they can make a difference in Multiplayer taking over control points.
Even my wife started asking @Jeffybug at gamescom when i could visit GBX for a studio tour
I know most of the stuff you tell me (or at least the rough idea of it), but Iām usually too lazy to put some effort into remembering (eg. the name Blizz).
As you most likely already noticed, many of the questions here already appear answered. But in fact, a lot of info was only hinted/teased. Like the loot for example. We know that it exists and that it changes something, but whatās interesting to know would be: When does it drop and how much; How many slots has a character; Can i trade it; How long would it take to grind the money for 1 purchase; Will more be added after release and how frequently; etc etcā¦
You get me I think
I played at Gamescom, and it was easy as hell (probably easiest difficulty). The turrets felt extremely pointless compared to the strength of a player. The wolf sentry was kinda ok.
@TheFunfighter you have read my hands on article and there was a temp. gear inventory screen during the presentation. It said 24/24 (items/slots), but even borderlands had more backpack space and bank slots. So i think we will see this number increase.
Yes i heard Randy say you can Trade gear.
I did see cost price on the gear and this is the amount of Shards (around 1250*) you need to activate it. selling gear wasnāt adding much shards to your pocket (around 50*) (* all pricing depends on the rarity/level of the gear)
I donāt know how much money you grinded during your play session but i think you can easily get to 2000 shards
more content depends on how well the game does. but Randy P. was thrilled to send out shift codes for Battleborn. I also hope they will do events like Borderlands and give out special gear during these events.
Ah, good to know. Letās see if stuff changed. I like to customize my character. Already feared that I would get stuck with 1 or 2 playstyles before I dug a bit of info, because of the Helix system.
I personally got to ~2000 currency, as Orendi. My friend was rushing as Rath and he claimed to have upgraded a total of ā4-5 timesā, which would be around 4k in terms of currency. But he got lucky and smashed a bunch of the stalagmites that shower you with cash, since he ran first ( I didnāt know i could sprint with L3, so i just wondered how everyone was so fast and kept up with my Nullify lol).
Some of the numbers were already known to me, but Iām still wondering about the current balance. Just want to get one complete picture, where i can sort everything at once, rather than getting a few values here and there, that might lose relevance because of a change somewhere else.
I just hope it takes off. Paladins, Overwatch and Battleborn all fill a similar category, but Battleborn struck me the most.
So, Iām a theory-crafting nerd, and have already started looking at optimal buildās and build paths for characters. My first stop of course had to be Miko, as he will be what I am playing first. However, there are no mentions as to the stats on his healing beam on his info page. It makes putting into perspective how much things actually heal in comparison to his usual healing kind of tricky, and calculating things such as the 35% healing boost on Biosynthesis kinda tricky too.
Would it be possible to get a solid stat on how much Hps the Healing Beam Miko has provides?
So first off, first time posting btw, I would just like to congratulate the devs on making a game that has ruined my abilitly to enjoy playing other games even though I have yet to play battleborn myself. Iāve tried to play other games since E3 (when I first really saw battleborn for its awsomeness), but I can only get about 5-10 minutes in before I think āI dont really want to play this, I want to play battleborn!ā, and then I quit playing whatever game that was and look up battleborn videos
But I do have some questions though
Will there be much else in the way of āalienā characters?
I know that there is Miko, but right now he is what I would call the only true alien. We have our elves, humans, dwarfs, robots, and our anthropomorphic characters, but not much else as far as alien creatures (although I can see how trying to create an alien character can get out of hand pretty fast without some sort of real life analog version of it to base it off of, and then some truly unrelatable/ overpowered characters appear from it)
In game music
Will there be much in the way of in game music, whether based on location, actions, or even an overall music score for entire maps. I know that might make things unnecessarily chaotic especially in multiplayer, but maybe in campaign or co-op mode. Iāve always found that they can add soo much it done right
Is there any other planned events such as gamescom or E3 that you guys might go to
This question is less about questions about the game, but simply wanting to see more of whatās to come possibly.
Iām sure I have so many other questions, but I canāt think of any, and I canāt wait to play your game myself!
Thereās literally nothing I want more than a few more āalienā characters (except maybe a few things)
gbx are know for choosing pretty good thematic music, so iād imagine they would vary the music to fit the world the player is on. same goes for ramping it up to fit with story beats.
As much as I love good music hope it doesnāt get to distracting when in pvp, the focus should be on the mission objective not the booming orchestra in the background
There will be more events; i think thereās a pax event soon they may be going to that. also, there will be a beta drop in the not too distance future. you should keep checking back in to find out when
Considering they held this contest last month itās a safe bet theyāll be at PAX Prime ;).
Which reminds me - two weeks til we (hopefully) get a bunch of new info from PAX. Maybe weāll find out more about when theyāre thinking of holding the beta? Please?
Not really since numbers are constantly getting tweaked, the game is still over 5 months from release.
Also the way the game is set up there are not any ābestā builds. Every map and match are different and you will most likely spec for different situations.
I know itās all situational, but there are some cases where for a specific build that certain Helix picks are better than others. And whilst I am aware that numbers are still at a point where they can be tweaked, healing numbers are provided for the abilities, but not for the primary and secondary attacks. Just a current stat for how much HPS Mikoās Healing Beam provides would be helpful.
If not, I can still make some theory-crafting build ideas, but working out exactly how big 35% increased healing is for his Biosynthesis isnāt possible and it makes decisions kinda harder to make.
Well once again Feb 9th is pretty far away so no rush, while I agree theory chrafting is huge, this far out we never had solid numbers for borderlands either.
I guess since you start at level 0 each map, Iām more excited to how the skills interact with different enviroments and situations, than just trying to pick skill a vs skill b.
One thing that Iām wondering for quite some time now, and that could be answered right here with the correct formulation of the question: Once we get our hands on the game; If we suggest changes, how likely is it that they might be implemented (or at least tested)? āchangesā defined as number tweaks, small alterations to gameplay, or even completely new mechanics
I think during pre-release and beta, feedback will be pretty closely listened to. @Jythri has already said in a previous thread they are looking for as much feedback as they can and closely tweaking the Gear system in the game.
Hopefully this response will be carried into and over launch
"I canāt say guaranteed, but extremely extremely likely. This is a big, complex game. Weāre working hard to get it as close to balanced as we can make it. We are no where near arrogant enough to believe weāll have it completely right at launch.
My approach to balance has always been thusly:
Start with PHILOSOPHY - Have a systemic design that designs with ranges and patterns that gets close. You can then adapt the philosophy at a root level and correct big problems. This plays mostly in when we do character creation or archetype creation.
Playtest the heck out of the game internally. Some balance is only discovered (or most quickly discovered) subjectively, through playtest by competitive skilled players. We play several rounds a day at GBX, and have for most of our development.
Prepare our Backend - (yes, hahaā¦insert joke here) A lot of balance (especially outliers when the game is played at scale) can be determined through tracking stats and watching core information on regular intervals. Weāve been building that system internally, and are in the stages now where weāre trying to identify the right questions to ask and the right reports to run regularly. Weāve been doing some of that since Borderlands 2 and have improved those processes a lot for Battleborn.
Work with the community. This isnāt last because itās least important; itās just the last part we phase in because beta happens so close to launch. This answers your question, @TheFunfighter. Yes, we plan on watching community feedback, hearing your issues, and testing and/or making changes based on them. Note: This does not mean we will always make a change when you point out something youād like to see different. Our goal is to listen, though, and hopefully respond in a way that is best for the game."
-Jythri