The first person MOBA guide (Incursion and Meltdown)

I try to just laugh. Yeah I get annoyed but hopefully they will learn by fire. It’s the fools that do this Repeatedly that drive me bonkers. We have a clan saying for the deathmatch folk.

“He lived poorly but died well” granted being gang killed is Crap but sugar coating it keeps one sane.

Amazing advice @V0LUM3 let’s hope new players find it and read it.

Sidenote. I also usually say that skirmisher is a fifth role. My clan rookies actually overlook it as a solid filler pick but I can attest that an amazing melka or cal can really change a game. Specially the formers dot effects and cals flashbang. Both can be really impractical if used right.

Thanks, man, yeah I haven’t really seen Lot of tips about team comps and general gamely tips around here, I think it’s kind of an important idea to get people are of if they’re not used to a moba type game.

And I completely agree, they don’t fit into every comp but when they do they can be amazing. I’ve seen a lot of people picking mellka lately into weird situations and then they get upset when they don’t do very well and it seems like a lot of people forget to keep an eye on overall cc available

Team comps should always look something like:

1 pusher: OM, Thorn, Marquis, Whiskey (napalm build), Benedict (LOL)

1 tank: SaA, Montana, Isic, Boldur, Kelvin

1 support: Miko, Reyna, Kleese,

1 melee: Rath, Galilea, Phoebe, Attikus, EL dragon, Deande

1 free slot: usually I fill this with a caster type like Alani, Ambra, Orendi

The only slot that you can really change is that fifth slot which I usually fill with a caster because I’d rather have one. Now that Ambra is garbo tier she’s a bad pick here. However, Alani and Orendi are beast here because they push really well. Also because Alani can not play pure support without playing the caster role at the wave. At that point she’s not focusing on pure supporting . You can also fill this slot with a secondary support is you have good damage else where, Or another pusher if you’re fine with your support.

Just some things to watch out for:

  1. if you go three melee deep your pusher is under a lot of pressure to win the game.

  2. Some supports are only off supports and do not work well as the single support.

  3. The more time you spend at your healer, the more you are losing the game. What people are not aware of is: if you have to go full heal you are spending 20+ seconds off the map. Meaning you might as well have died anyways.

  4. Absolutely do not play afraid to die. Every time you do this you give up pressure and can start to lose the game.

  5. pay attention to your mini map.

  6. For the love of god if you are pushing an attack button on Miko and its not the heal please stop. You are ruining the game for everyone.

Otherwise nice guide.

Great post! I feel like playing the campaign gave me a good grasp of playing a character, but going into PvP, I learned quickly there’s a lot more than knowing how to play a character. This will surely help!

@Psychichazard this is also very worthy of a pin!

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I agree. I guess that at some point we’ll have to amalgamate into a master guide thread, but for now, pins work.

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Love the guide man. I think my it should be stickied.

My only disagreement is the reference of Kelvin as a tank.
He is a controller-brawler. And as a Kelvin main, I can say that he plays quite poorly as a tank. He needs to use his escape tool quite often in the middle of fights. He can take a beating, but he’s no tank. If he were your teams tank, he would end up running to often to really fulfill this role. The elders tank is definitely boldur, not kelvin.

Edit–
Just noticed it has been pinned

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Thanks a lot for this guide. It’s helped me get my bearings a bit. I’ve probably been one of those players that people have been getting annoyed with. It’s my first game of this type, and the learning curve is a little steep for someone unacquainted with the more tactical multiplayer games out there.

That said, concerning the classes mentioned here, does anyone have a good link showcasing how the characters are broken down into their classes?

Are you meaning something like a break-down of every character and where they will fall into classes?

I can put a rough list together if that’s what you’re asking for, just remember that there’s a lot of “bleed over” with classes in this game with characters, like Kelvin is "kind of " a tank and “kind of” an assassin for instance.

Yes, I understand that bleed over completely. I absolutely adore the versatility this character list has.

Maybe instead of making a list yourself, do you have a link? Your efforts are really appreciated, thanks.

Yeah, me too, it definitely gives the game a unique feel, and I think after some more tweaking it’ll allow for a lot of flexibility in the character selection.

I don’t really know of any list like that that I can think of, the mental mars site is probably the most in-depth overview of the characters, but they don’t really break down where characters fall on the spectrum of classes. If you haven’t checked the site out, I highly recommend it. http://mentalmars.com/battleborn/characters/

Thanks for the link. I’ve been scouring the net for guides, but very few out there, It seems that this game isn’t getting the attention it deserves. There’s also another forum I found, but I don’t want to post the link or promote something I shouldn’t.

Either way, this guide has been immensely helpful, thank you.

yikes, we are going to have to agree to disagree on this one, my friend. dying is huge in this game. it is the biggest xp boost in the game for the other team, because 9/10 one or two other players also got assists for it. Then you have the respawn timer, which in incursion seems to be a hundred years no matter what. quickly teleporting back to base and grabbing your thrall in incursion gets you back in the same amount of time dying would, with thrall, and without giving the other team confidence and precious xp. The only time it is worth dying is if you are about to kill a sentry and the victory depends on this last push due to time, etc.

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^ Agree. People keep on forgetting that this is another MOBA where KDA is not the only thing that matters. It is not just another COD game where you get to win is by solely killing everyone.

My choice that usually leads to my deaths in incursion is to attempt to take the thrall camps. My team won’t support me, and their team comes and kills me - in our closest thrall camp - with impunity. I may as well just bang my head against the wall as play incursion - we always lose. I’m beginning to hate this game.

Orendi. She may not be quite as quick as you were visualizing, but she’s by no means slow. Let’s Bounce gives her a second jump (or jump-like thing) too.

Thread close because the OP has now become rather dramatic.

You can freely exchange thoughts. You just can’t insult people as part of that process. If you have any comments about moderation, pm is the way to go.